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Recently, a lot of works show promising directions for audio design in augmented reality (AR). These works are mainly focused on how to improve user experience and make AR more realistic. But even though these improvements seem promising,…

Human-Computer Interaction · Computer Science 2022-09-07 Esmée Henrieke Anne de Haas , Lik-Hang Lee

Avatars are edging into mainstream videoconferencing, but evaluation of how avatar animation modalities contribute to work meeting outcomes has been limited. We report a within-group videoconferencing experiment in which 68 employees of a…

This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality technologies like Apple Vision Pro and…

Human-Computer Interaction · Computer Science 2025-03-11 Si Chen , Haocong Cheng , Suzy Su , Stephanie Patterson , Raja Kushalnagar , Qi Wang , Yun Huang

Artificial intelligence is increasingly used in hiring, raising concerns about how applicants perceive these systems. While prior work on algorithmic fairness has emphasized technical bias mitigation, little is known about how avatar…

Human-Computer Interaction · Computer Science 2026-04-09 Ka Hei Carrie Lau , Philipp Stark , Efe Bozkir , Enkelejda Kasneci

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users…

Human-Computer Interaction · Computer Science 2026-01-30 Yi Fei Cheng , Jarod Bloch , Alexander Wang , Andrea Bianchi , Anusha Withana , Anhong Guo , Laurie M. Heller , David Lindlbauer

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

Artificial Intelligence · Computer Science 2019-06-12 Raluca D. Gaina , Matthew Stephenson

The full-body illusion (FBI) refers to the experience of perceiving a virtual avatar as one's own body. In virtual reality (VR) environments, inducing the FBI has been shown to modulate users' bodily experiences and behavior. Previous…

Human-Computer Interaction · Computer Science 2026-03-18 Kureha Hamagashira , Miyuki Azuma , Sotaro Shimada

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

We present an intelligent virtual interviewer that engages with a user in a text-based conversation and automatically infers the user's psychological traits, such as personality. We investigate how the personality of a virtual interviewer…

Artificial Intelligence · Computer Science 2018-11-05 Jingyi Li , Michelle X. Zhou , Huahai Yang , Gloria Mark

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant…

Human-Computer Interaction · Computer Science 2025-09-16 Zheng Wei , Jia Sun , Junxiang Liao , Lik-Hang Lee , Pan Hui , Huamin Qu , Wai Tong , Xian Xu

Novice and expert users have different systematic preferences in task-oriented dialogues. However, whether catering to these preferences actually improves user experience and task performance remains understudied. To investigate the effects…

Human-Computer Interaction · Computer Science 2025-12-01 Li Siyan , Jason Zhang , Akash Maharaj , Yuanming Shi , Yunyao Li

Virtual Reality (VR) has emerged as a potential solution for mitigating bias in a job interview by hiding the applicants' demographic features. The current study examines the use of a gender-swapped avatar in a virtual job interview that…

Human-Computer Interaction · Computer Science 2024-08-28 Jieun Kim , Hauke Sandhaus , Susan R. Fussell

Emotion and a broader range of affective driver states can be a life decisive factor on the road. While this aspect has been investigated repeatedly, the advent of autonomous automobiles puts a new perspective on the role of computer-based…

Human-Computer Interaction · Computer Science 2022-03-16 Björn W. Schuller , Dagmar M. Schuller

Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

Voice assistants are increasingly prevalent, from personal devices to team environments. This study explores how voice type and contribution quality influence human-agent team performance and perceptions of anthropomorphism, animacy,…

Human-Computer Interaction · Computer Science 2024-11-25 Samuel Westby , Richard J. Radke , Christoph Riedl , Brooke Foucault Welles

Artificial Intelligence (AI) and indoor sensing increasingly support decision-making in spatial environments. However, traditional visualization methods impose a substantial mental workload when viewers translate this digital information…

Human-Computer Interaction · Computer Science 2026-02-10 Xianhao Carton Liu , Difan Jia , Tongyu Nie , Evan Suma Rosenberg , Victoria Interrante , Chen Zhu-Tian

Avatar technology can offer accessibility possibilities and improve the Deaf-and-Hard of Hearing sign language users access to communication, education and services, such as the healthcare system. However, sign language users acceptance of…

Computation and Language · Computer Science 2025-10-30 Abdelhadi Soudi , Manal El Hakkaoui , Kristof Van Laerhoven

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels from images and use them as state representation for…

Machine Learning · Computer Science 2019-05-13 Abraham Woubie , Anssi Kanervisto , Janne Karttunen , Ville Hautamaki

Virtual avatars offer new opportunities to reshape communication experiences beyond traditional live video. However, it remains unclear how avatar representations influence communication anxiety for English as a Second Language (ESL)…

Human-Computer Interaction · Computer Science 2026-04-02 Tianqi Liu , Xin Yi , Yuanchun Shi , Yuntao Wang