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Related papers: Textured Mesh Quality Assessment: Large-Scale Data…

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The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these…

Graphics · Computer Science 2026-05-15 Kunal Bhosikar , Preet Savalia , Lokender Tiwari , Brojeshwar Bhowmick

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

We propose an end-to-end deep learning architecture that produces a 3D shape in triangular mesh from a single color image. Limited by the nature of deep neural network, previous methods usually represent a 3D shape in volume or point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Nanyang Wang , Yinda Zhang , Zhuwen Li , Yanwei Fu , Wei Liu , Yu-Gang Jiang

Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Songlin Yang , Yushi Lan , Honghua Chen , Xingang Pan

Human texture perception is a weighted average of multi-sensory inputs: visual and tactile. While the visual sensing mechanism extracts global features, the tactile mechanism complements it by extracting local features. The lack of coupled…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Prasanna Kumar Routray , Aditya Sanjiv Kanade , Jay Bhanushali , Manivannan Muniyandi

Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Zicheng Zhang , Yingjie Zhou , Wei Sun , Xiongkuo Min , Yuzhe Wu , Guangtao Zhai

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Weipeng Zhong , Peizhou Cao , Yichen Jin , Li Luo , Wenzhe Cai , Jingli Lin , Hanqing Wang , Zhaoyang Lyu , Tai Wang , Bo Dai , Xudong Xu , Jiangmiao Pang

Mobile robots that manipulate their environments require high-accuracy scene understanding at close range. Typically this understanding is achieved with RGBD cameras, but the evaluation process for selecting an appropriate RGBD camera for…

Computer Vision and Pattern Recognition · Computer Science 2019-03-25 Michele Pratusevich , Jason Chrisos , Shreyas Aditya

Latent diffusion models for image generation have crossed a quality threshold which enabled them to achieve mass adoption. Recently, a series of works have made advancements towards replicating this success in the 3D domain, introducing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Anchit Gupta , Wenhan Xiong , Yixin Nie , Ian Jones , Barlas Oğuz

With the development of computational fluid dynamics, the requirements for the fluid simulation accuracy in industrial applications have also increased. The quality of the generated mesh directly affects the simulation accuracy. However,…

Computational Engineering, Finance, and Science · Computer Science 2023-09-06 Haoxuan Zhang , Haisheng Li , Nan Li , Xiaochuan Wang

Stereoscopic video technologies have been introduced to the consumer market in the past few years. A key factor in designing a 3D system is to understand how different visual cues and distortions affect the perceptual quality of…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

We develop a supervised-learning-based approach for monitoring and diagnosing texture-related defects in manufactured products characterized by stochastic textured surfaces that satisfy the locality and stationarity properties of Markov…

Applications · Statistics 2017-07-24 Anh Tuan Bui , Daniel W. Apley

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Oscar Michel , Roi Bar-On , Richard Liu , Sagie Benaim , Rana Hanocka

With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. Numerous applications, such as computer vision, procedural generation, and mesh editing, vastly rely on these…

Computer Vision and Pattern Recognition · Computer Science 2024-02-19 Robert Kosk , Richard Southern , Lihua You , Shaojun Bian , Willem Kokke , Greg Maguire

2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that filtering textures after…

Graphics · Computer Science 2023-05-16 Marcos Fajardo , Bartlomiej Wronski , Marco Salvi , Matt Pharr

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene…

Graphics · Computer Science 2022-06-13 Tao Wang , Zicheng Zhang , Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Ruowen Zhao , Junliang Ye , Zhengyi Wang , Guangce Liu , Yiwen Chen , Yikai Wang , Jun Zhu

Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Rakesh Shrestha , Zhiwen Fan , Qingkun Su , Zuozhuo Dai , Siyu Zhu , Ping Tan