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The tremendous growth in 3D (stereo) imaging and display technologies has led to stereoscopic content (video and image) becoming increasingly popular. However, both the subjective and the objective evaluation of stereoscopic video content…

Multimedia · Computer Science 2016-04-27 Manasa K , Balasubramanyam Appina , Sumohana S. Channappayya

Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and…

Graphics · Computer Science 2020-08-20 Amir Hertz , Rana Hanocka , Raja Giryes , Daniel Cohen-Or

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Soubhik Sanyal , Partha Ghosh , Jinlong Yang , Michael J. Black , Justus Thies , Timo Bolkart

3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Weronika Smolak-Dyżewska , Dawid Malarz , Grzegorz Wilczyński , Rafał Tobiasz , Joanna Waczyńska , Piotr Borycki , Przemysław Spurek

Evolution of 3D graphics and graphical worlds has brought issues like content optimization, real-time processing, rendering, and shared storage limitation under consideration. Generally, different simplification approaches are used to make…

Graphics · Computer Science 2021-01-08 Sadia Tariq , Anis Ur Rahman , Tahir Azim , Rehman Gull Khan

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Mohamed Dahy Elkhouly , Alessio Del Bue , Stuart James

With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Zhiqin Chen

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is…

Graphics · Computer Science 2016-02-23 Song Liu , Wanqing Li , Philip Ogunbona , Yang-Wai Chow

Generative models aim to learn the distribution of observed data by generating new instances. With the advent of neural networks, deep generative models, including variational autoencoders (VAEs), generative adversarial networks (GANs), and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Zifan Shi , Sida Peng , Yinghao Xu , Andreas Geiger , Yiyi Liao , Yujun Shen

The quality evaluation of three deep learning-based coding solutions for point cloud geometry, notably ADLPCC, PCC GEO CNNv2, and PCGCv2, is presented. The MPEG G-PCC was used as an anchor. Furthermore, LUT SR, which uses multi-resolution…

Image and Video Processing · Electrical Eng. & Systems 2024-02-09 Joao Prazeres , Rafael Rodrigues , Manuela Pereira , Antonio M. G. Pinheiro

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image…

Graphics · Computer Science 2021-06-10 Lin Gao , Tong Wu , Yu-Jie Yuan , Ming-Xian Lin , Yu-Kun Lai , Hao Zhang

High Dynamic Range (HDR) videos are able to represent wider ranges of contrasts and colors than Standard Dynamic Range (SDR) videos, giving more vivid experiences. Due to this, HDR videos are expected to grow into the dominant video…

Image and Video Processing · Electrical Eng. & Systems 2024-03-25 Abhinau K. Venkataramanan , Alan C. Bovik

Synthesizing novel 3D models that resemble the input example has long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusion model that learns the internal patch distribution from a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Rundi Wu , Ruoshi Liu , Carl Vondrick , Changxi Zheng

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Justus Thies , Michael Zollhöfer , Matthias Nießner

Intrinsic image decomposition and inverse rendering are long-standing problems in computer vision. To evaluate albedo recovery, most algorithms report their quantitative performance with a mean Weighted Human Disagreement Rate (WHDR) metric…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Jiaye Wu , Sanjoy Chowdhury , Hariharmano Shanmugaraja , David Jacobs , Soumyadip Sengupta

Textured meshes are becoming an increasingly popular representation combining the 3D geometry and radiometry of real scenes. However, semantic segmentation algorithms for urban mesh have been little investigated and do not exploit all…

Computer Vision and Pattern Recognition · Computer Science 2023-02-22 Grégoire Grzeczkowicz , Bruno Vallet

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Bosang Kim , Jonghyun Kim , Hyotae Lee , Lanying Jin , Jeongwon Ha , Dowoo Kwon , Jungpyo Kim , Wonhyeok Im , KyungMin Jin , Jungho Lee

While text-conditional 3D object generation and manipulation have seen rapid progress, the evaluation of coherence between generated 3D shapes and input textual descriptions lacks a clear benchmark. The reason is twofold: a) the low quality…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Andrea Amaduzzi , Giuseppe Lisanti , Samuele Salti , Luigi Di Stefano