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In quantum game theory, one of the most intriguing and important questions is, "Is it possible to get quantum advantages without any modification of the classical game?" The answer to this question so far has largely been negative. So far,…

Quantum Physics · Physics 2016-02-16 Jeongho Bang , Junghee Ryu , Marcin Pawłowski , B. S. Ham , Jinhyoung Lee

Aiming to offer a framework for blended learning to the teaching of proof theory, the present paper describes an interactive tutorial, called \textsc{TryLogic}, teaching how to solve logical conjectures either by proofs or refutations. The…

Computers and Society · Computer Science 2015-07-15 Patrick Terrematte , João Marcos

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

We present the Berkeley Crossword Solver, a state-of-the-art approach for automatically solving crossword puzzles. Our system works by generating answer candidates for each crossword clue using neural question answering models and then…

Computation and Language · Computer Science 2022-07-05 Eric Wallace , Nicholas Tomlin , Albert Xu , Kevin Yang , Eshaan Pathak , Matthew Ginsberg , Dan Klein

We propose a funny representation of SAT. While the primary interest is to present propositional satisfiability in a playful way for pedagogical purposes, it could also inspire new search heuristics.

Computational Complexity · Computer Science 2015-11-04 Olivier Bailleux

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set.…

Combinatorics · Mathematics 2011-01-20 Tengyu Ma , Xiaoming Sun , Huacheng Yu

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

Combinatorics · Mathematics 2026-02-24 Markus Kuba

This essay considers the special character of mathematical reasoning, and draws on observations from interactive theorem proving and the history of mathematics to clarify the nature of formal and informal mathematical language. It proposes…

History and Overview · Mathematics 2015-08-24 Jeremy Avigad

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

Artificial Intelligence · Computer Science 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

Word Sense Disambiguation (WSD) is the task of associating a word in a given context with its most suitable meaning among a set of possible candidates. While the task has recently witnessed renewed interest, with systems achieving…

Computation and Language · Computer Science 2024-12-13 Andrei Stefan Bejgu , Edoardo Barba , Luigi Procopio , Alberte Fernández-Castro , Roberto Navigli

How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…

Computation and Language · Computer Science 2026-05-27 Sathvik Nair , Byung-Doh Oh

Mathematical text is written using a combination of words and mathematical expressions. This combination, along with a specific way of structuring sentences makes it challenging for state-of-art NLP tools to understand and reason on top of…

Computation and Language · Computer Science 2020-05-01 Deborah Ferreira , Andre Freitas

This article discusses epistemological problems in the philosophy of mathematics and issues concerning the reliability of the mathematical literature.

History and Overview · Mathematics 2021-01-06 Melvyn B. Nathanson

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

This paper studies a communication game between an uninformed decision maker and two perfectly informed senders with conflicting interests. Senders can misreport information at a cost that increases with the size of the misrepresentation.…

Theoretical Economics · Economics 2023-04-17 Federico Vaccari

In the run-up to any major sports tournament, winning probabilities of participants are publicized for engagement and betting purposes. These are generally based on simulating the tournament tens of thousands of times by sampling from…

Computation · Statistics 2023-07-21 Ulrik Brandes , Gordana Marmulla , Ivana Smokovic

One way to increase confidence in the outputs of Large Language Models (LLMs) is to support them with reasoning that is clear and easy to check -- a property we call legibility. We study legibility in the context of solving grade-school…

Computation and Language · Computer Science 2024-08-02 Jan Hendrik Kirchner , Yining Chen , Harri Edwards , Jan Leike , Nat McAleese , Yuri Burda

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

Artificial Intelligence · Computer Science 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

Riddles based on simple puns can be classified according to the patterns of word, syllable or phrase similarity they depend upon. We have devised a formal model of the semantic and syntactic regularities underlying some of the simpler types…

cmp-lg · Computer Science 2008-02-03 Kim Binsted , Graeme Ritchie

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…

Combinatorics · Mathematics 2025-02-18 Robert Steele , Daniel B. Larremore