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This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Eric Duchêne , Victor Marsault , Aline Parreau , Michel Rigo

This paper gives game-theoretic versions of several results on "merging of opinions" obtained in measure-theoretic probability and algorithmic randomness theory. An advantage of the game-theoretic versions over the measure-theoretic results…

Probability · Mathematics 2007-05-23 Vladimir Vovk

In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…

Computer Science and Game Theory · Computer Science 2023-02-22 Ágnes Cseh , Pascal Führlich , Pascal Lenzner

We study the problem of adversarial language games, in which multiple agents with conflicting goals compete with each other via natural language interactions. While adversarial language games are ubiquitous in human activities, little…

Computation and Language · Computer Science 2020-12-18 Yuan Yao , Haoxi Zhong , Zhengyan Zhang , Xu Han , Xiaozhi Wang , Chaojun Xiao , Guoyang Zeng , Zhiyuan Liu , Maosong Sun

Artificial Intelligence is more and more pervasive in our lives. Many important decisions are delegated to AI algorithms: accessing higher education, determining prison sentences, autonomously driving vehicles... Engineers and researchers…

Computers and Society · Computer Science 2023-04-25 Carole Adam , Cédric Lauradoux

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

The Mizar language aims to capture mathematical vernacular by providing a rich language for mathematics. From the perspective of a user, the richness of the language is welcome because it makes writing texts more "natural". But for the…

Programming Languages · Computer Science 2014-01-07 Czeslaw Bylinski , Jesse Alama

In this paper Schapire and Singer's AdaBoost.MH boosting algorithm is applied to the Word Sense Disambiguation (WSD) problem. Initial experiments on a set of 15 selected polysemous words show that the boosting approach surpasses Naive Bayes…

Computation and Language · Computer Science 2007-05-23 Gerard Escudero , Lluis Marquez , German Rigau

In Probabilistic Logic Nilsson uses the device of a probability distribution over a set of possible worlds to assign probabilities to the sentences of a logical language. In his paper Nilsson concentrated on inference and associated…

Artificial Intelligence · Computer Science 2013-04-10 Fahiem Bacchus

We present a case study in {\it experimental} yet {\it rigorous} mathematics by describing an algorithm, fully implemented in both Mathematica and Maple, that {\it automatically conjectures}, and then {\it automatically proves}, closed-form…

Combinatorics · Mathematics 2018-12-12 Andrew V. Sills , Doron Zeilberger

Incongruity often makes people laugh. You have to be smart to say stupid things. It requires to be even smarter for understanding them. This paper is a shameless attempt to formalize this intelligent behavior in the case of an agent…

Artificial Intelligence · Computer Science 2023-09-06 Florence Dupin de Saint Cyr - Bannay , Henri Prade

Word Sense Disambiguation (WSD) is an NLP task aimed at determining the correct sense of a word in a sentence from discrete sense choices. Although current systems have attained unprecedented performances for such tasks, the nonuniform…

Computation and Language · Computer Science 2022-12-22 Hee Suk Yoon , Eunseop Yoon , John Harvill , Sunjae Yoon , Mark Hasegawa-Johnson , Chang D. Yoo

The task of Semantic Parsing can be approximated as a transformation of an utterance into a logical form graph where edges represent semantic roles and nodes represent word senses. The resulting representation should be capture the meaning…

Computation and Language · Computer Science 2020-07-07 Ritwik Bose , Siddharth Vashishtha , James Allen

Language models (LMs) estimate a probability distribution over strings in a natural language; these distributions are crucial for computing perplexity and surprisal in linguistics research. While we are usually concerned with measuring…

Computation and Language · Computer Science 2024-10-15 Tiago Pimentel , Clara Meister

Word Sense Induction (WSI) is the task of discovering senses of an ambiguous word by grouping usages of this word into clusters corresponding to these senses. Many approaches were proposed to solve WSI in English and a few other languages,…

Computation and Language · Computer Science 2024-05-21 Denis Kokosinskii , Nikolay Arefyev

We study the class of word-building games, where two players pick letters from a finite alphabet to construct a finite or infinite word. The outcome is determined by whether the resulting word lies in a prescribed set (a win for player $A$)…

Dynamical Systems · Mathematics 2015-01-19 Ville Salo , Ilkka Törmä

Context: Software engineering has a problem in that when we empirically evaluate competing prediction systems we obtain conflicting results. Objective: To reduce the inconsistency amongst validation study results and provide a more formal…

Software Engineering · Computer Science 2021-01-15 Martin Shepperd , Stephen G. MacDonell

A decision maker observes the evolving state of the world while constantly trying to predict the next state given the history of past states. The ability to benefit from such predictions depends not only on the ability to recognize patters…

Computer Science and Game Theory · Computer Science 2014-09-17 Gilad Bavly , Ron Peretz

We propose a general approach to quantitatively assessing the risk and vulnerability of artificial intelligence (AI) systems to biased decisions. The guiding principle of the proposed approach is that any AI algorithm must outperform a…

Computers and Society · Computer Science 2024-08-13 Shun Ide , Allison Blunt , Djallel Bouneffouf

We develop a new approach that computes approximate equilibrium strategies in Jotto, a popular word game. Jotto is an extremely large two-player game of imperfect information; its game tree has many orders of magnitude more states than…

Computer Science and Game Theory · Computer Science 2016-03-15 Sam Ganzfried