Related papers: Research on Wearable Technologies for Learning: A …
One of the difficulties of artificial intelligence is to ensure that model decisions are fair and free of bias. In research, datasets, metrics, techniques, and tools are applied to detect and mitigate algorithmic unfairness and bias. This…
Robots that share an environment with humans may communicate their intent using a variety of different channels. Movement is one of these channels and, particularly in manipulation tasks, intent communication via movement is called…
Transportation is the backbone of the economy and urban development. Improving the efficiency, sustainability, resilience, and intelligence of transportation systems is critical and also challenging. The constantly changing traffic…
The aim of this research is to design and implementation of cloud based learning environment for separate division of the university. The analysis of existing approaches to the construction of cloud based learning environments, the…
This primer is an attempt to provide a detailed summary of the different facets of lifelong learning. We start with Chapter 2 which provides a high-level overview of lifelong learning systems. In this chapter, we discuss prominent scenarios…
World University rankings have become well-established tools that students, university managers and policy makers read and use. Each ranking claims to have a unique methodology capable of measuring the 'quality' of universities. The purpose…
Scientific writing builds upon already published papers. Manual identification of publications to read, cite or consider as related papers relies on a researcher's ability to identify fitting keywords or initial papers from which a…
Meta-learning empowers learning systems with the ability to acquire knowledge from multiple tasks, enabling faster adaptation and generalization to new tasks. This review provides a comprehensive technical overview of meta-learning,…
The aim of this paper is to review some work conducted in the field of user testing that aims at specifying or clarifying the test procedures and at defining and developing tools to help conduct user tests. The topics that have been…
This paper proposes a novel perspective on learning, positing it as the pursuit of dynamical invariants -- data combinations that remain constant or exhibit minimal change over time as a system evolves. This concept is underpinned by both…
Computer vision has received a significant attention in recent year, which is one of the important parts for robots to obtain information about the external environment. Visual trackers can provide the necessary physical and environmental…
New Mobile technologies have created a new social dimension where individuals can develop increased levels of their social awareness by keeping in touch with old friends, making new friends, dispense new data or product, and getting…
In this chapter, we provide advice on how to effectively teach survey research based on lessons learned from several international teaching experiences on the topic and from conducting large-scale surveys published at various scientific…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
Adaptive learning refers to educational technologies that track learners' learning progress and adapt the instructional process based on individual learners' learning performance. It is increasingly recognized as critical for developing an…
Over the last decade, researchers and engineers have developed a vast body of methodologies and technologies in requirements engineering for self-adaptive systems. Although existing studies have explored various aspects of this topic, few…
This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with…
The application of the Universal Design for Learning framework favors the creation of virtual educational environments for all. It requires developing accessible content, having a usable platform, and the use of flexible didactics and…
Fashion is the way we present ourselves to the world and has become one of the world's largest industries. Fashion, mainly conveyed by vision, has thus attracted much attention from computer vision researchers in recent years. Given the…
In this short paper, we explore the enrichment of event logs with data from wearable devices. We discuss three approaches: (1) treating wearable data as event attributes, linking them directly to individual events, (2) treating wearable…