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The paper reports on an ongoing research project into the development of "Mobile Academy", an Android-based mobile learning (mLearning) application (app). The project comprises three major phases: requirement analysis, application…

Computers and Society · Computer Science 2017-08-17 Mahdi H. Miraz , Sajid Khan , Monir Bhuiyan , Peter Excell

Driven by the visions of Internet of Things and 5G communications, recent years have seen a paradigm shift in personal mobile devices, from smartphones towards wearable devices. Wearable devices come in many different forms targeting…

Human-Computer Interaction · Computer Science 2020-06-02 Hongjia Wu , Mengdi Liu

Machine learning workflow development is anecdotally regarded to be an iterative process of trial-and-error with humans-in-the-loop. However, we are not aware of quantitative evidence corroborating this popular belief. A quantitative…

Machine Learning · Computer Science 2018-05-21 Doris Xin , Litian Ma , Shuchen Song , Aditya Parameswaran

Since transition to higher education emerged as a research topic in the early 1970s, scholarly inquiry has focused on students without impairments and, what is more, little attention has been paid to the role of digital technologies. This…

Computers and Society · Computer Science 2023-04-27 Edgar Pacheco

Teaching the software engineers of the future to write high-quality code with good style and structure is important. This systematic literature review identifies existing instructional approaches, their objectives, and the strategies used…

Software Engineering · Computer Science 2025-02-26 Sara Nurollahian , Hieke Keuning , Eliane Wiese

In this article, an overview of the background, the research approaches and the patterns of practice in the field of collaborative learning are provided. A definition of collaborative learning and an overview of fundamental aspects that…

Human-Computer Interaction · Computer Science 2022-03-31 Irene-Angelia Chounta

This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…

Robotics · Computer Science 2017-10-10 Boris Crnokic , Miroslav Grubisic , Tomislav Volaric

Reproducibility is a confused terminology. In this paper, I take a fundamental view on reproducibility rooted in the scientific method. The scientific method is analysed and characterised in order to develop the terminology required to…

Machine Learning · Computer Science 2022-01-19 Odd Erik Gundersen

The fashion industry is on the verge of an unprecedented change. The implementation of machine learning, computer vision, and artificial intelligence (AI) in fashion applications is opening lots of new opportunities for this industry. This…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Seyed Omid Mohammadi , Ahmad Kalhor

Multiple Object Tracking (MOT) has gained increasing attention due to its academic and commercial potential. Although different approaches have been proposed to tackle this problem, it still remains challenging due to factors like abrupt…

Computer Vision and Pattern Recognition · Computer Science 2022-02-14 Wenhan Luo , Junliang Xing , Anton Milan , Xiaoqin Zhang , Wei Liu , Tae-Kyun Kim

We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…

Human-Computer Interaction · Computer Science 2025-07-02 Haonan Yao , Lingyun Yu , Lijie Yao

On-device training has become an increasingly popular approach to machine learning, enabling models to be trained directly on mobile and edge devices. However, a major challenge in this area is the limited memory available on these devices,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-13 Shitian Li , Chunlin Tian , Kahou Tam , Rui Ma , Li Li

The use of e-learning systems has a long tradition, where students can study online helped by a system. In this context, the use of recommender systems is relatively new. In our research project, we investigated various ways to create a…

Sustainable supply chain management is a key objective of Industry 5.0, leveraging technologies like real-time data analytics, connectivity, and intelligent automation. At the same time, composite materials present benefits such as…

Optimization and Control · Mathematics 2024-02-12 Md Rabiul Hasan , Muztoba Ahmed Khan , Thorsten Wuest

The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…

Human-Computer Interaction · Computer Science 2018-11-30 Felix G. Hamza-Lup , Ioana A. Stanescu

Open Learning Analytics (OLA) is an emerging research area that aims at improving learning efficiency and effectiveness in lifelong learning environments. OLA employs multiple methods to draw value from a wide range of educational data…

Computers and Society · Computer Science 2023-03-23 Arham Muslim , Mohamed Amine Chatti , Mouadh Guesmi

Wearable devices have revolutionized healthcare monitoring, allowing us to track physiological conditions without disrupting daily routines. Whereas monitoring physical health and physical activities have been widely studied, their…

Human-Computer Interaction · Computer Science 2024-06-19 Peter Traunmuller , Anice Jahanjoo , Soheil Khooyooz , Amin Aminifar , Nima TaheriNejad

World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have…

Monitoring fatigue is essential for improving safety, particularly for people who work long shifts or in high-demand workplaces. The development of wearable technologies, such as fitness trackers and smartwatches, has made it possible to…

Human-Computer Interaction · Computer Science 2024-12-24 Kourosh Kakhi , Senthil Kumar Jagatheesaperumal , Abbas Khosravi , Roohallah Alizadehsani , U Rajendra Acharya

In an era where learning is considered a problem, we decided to go for problems for the sake of learning! The purpose of this study was to throw light on the issues involved in two forms of PBL viz., Case Study Based PBL and Research Based…

Computers and Society · Computer Science 2014-10-20 S. M. Jacob , B. Issac