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Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

As AI applications for mobile devices become more prevalent, there is an increasing need for faster execution and lower energy consumption for deep learning model inference. Historically, the models run on mobile devices have been smaller…

Machine Learning · Computer Science 2023-06-27 Mateen Ulhaq

Deep Neural Networks are allowing mobile devices to incorporate a wide range of features into user applications. However, the computational complexity of these models makes it difficult to run them effectively on resource-constrained mobile…

Performance · Computer Science 2020-04-02 Samuel S. Ogden , Tian Guo

Current and future applications demand ultra-low latency and consistent throughput, yet frequently traverse 5G cellular networks, so cope with volatile packet dynamics, as 5G base station schedulers dynamically react to user workloads and…

Networking and Internet Architecture · Computer Science 2026-04-30 Haoran Wan , Yaxiong Xie , Kyle Jamieson

Virtually all of the rapidly increasing data traffic consumed by mobile users requires some kind of processing, normally performed at cloud servers. A recent thrust, {\em mobile edge computing}, moves such processing to servers {\em within}…

Networking and Internet Architecture · Computer Science 2016-11-28 Francesco Malandrino , Scott Kirkpatrick , Carla-Fabiana Chiasserini

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

Multimedia · Computer Science 2021-01-08 Saeed Shafiee Sabet , Steven Schmidt , Saman Zadtootaghaj , Carsten Griwodz , Sebastian Moller

5G and Beyond networks promise low-latency support for applications that need to deliver mission-critical data with strict deadlines. However, innovations on the physical and medium access layers are not sufficient. Additional…

Networking and Internet Architecture · Computer Science 2023-03-23 Omar Nassef , Federico Chiariotti , Stephen Johnson , Toktam Mahmoodi

The ever-growing model size and scale of compute have attracted increasing interests in training deep learning models over multiple nodes. However, when it comes to training on cloud clusters, especially across remote clusters, huge…

Mobile edge clouds (MECs) bring the benefits of the cloud closer to the user, by installing small cloud infrastructures at the network edge. This enables a new breed of real-time applications, such as instantaneous object recognition and…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-25 Andrew Machen , Shiqiang Wang , Kin K. Leung , Bong Jun Ko , Theodoros Salonidis

As AI applications for mobile devices become more prevalent, there is an increasing need for faster execution and lower energy consumption for neural model inference. Historically, the models run on mobile devices have been smaller and…

Artificial Intelligence · Computer Science 2020-02-04 Mateen Ulhaq , Ivan V. Bajić

As billions of devices get connected to the Internet, it will not be sustainable to use the cloud as a centralised server. The way forward is to decentralise computations away from the cloud towards the edge of the network closer to the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-01-20 Blesson Varghese , Nan Wang , Dimitrios S. Nikolopoulos , Rajkumar Buyya

Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…

Cryptography and Security · Computer Science 2026-02-13 Mohammad Waquas Usmani , Sankalpa Timilsina , Michael Zink , Susmit Shannigrahi

We introduce Capsule, a mechanism for seamlessly sharing datacenter resources across multiple players. It decouples player-local and global states to achieve isolation and to maximize cross-player sharing. Our evaluations show that Capsule…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-29 Zhouheng Du , Nima Davari , Li Li , Wei Sen Loi , Nodir Kodirov

Cloud Computing is becoming a viable computing solution for services oriented computing. Several open-source cloud solutions are available to these supports. Open-source software stacks offer a huge amount of customizability without huge…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-06-24 A B M Moniruzzaman , Kawser Wazed Nafi , Syed Akther Hossain

We aim to make learned point cloud compression deployable for low-latency streaming on mobile systems. While learned point cloud compression has shown strong coding efficiency, practical deployment on mobile platforms remains challenging…

Signal Processing · Electrical Eng. & Systems 2026-04-08 Yuchen Gao , Qi Zhang

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

Recent studies have shown the latency and energy consumption of deep neural networks can be significantly improved by splitting the network between the mobile device and cloud. This paper introduces a new deep learning architecture, called…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-05 Amir Erfan Eshratifar , Amirhossein Esmaili , Massoud Pedram

Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within…

Multimedia · Computer Science 2026-01-22 Andrew Freeman , Michael Rudolph , Amr Rizk

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso