Related papers: Completely reachable automata: an interplay betwee…
A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. Safety one-way alternating automata with one register on infinite data words are…
We consider recognizable trace rewriting systems with level-regular contexts (RTL). A trace language is level-regular if the set of Foata normal forms of its elements is regular. We prove that the rewriting graph of a RTL is word-automatic.…
A coloring of edges of a finite directed graph turns the graph into finite-state automaton. The synchronizing word of a deterministic automaton is a word in the alphabet of colors (considered as letters) of its edges that maps the automaton…
The focus of this paper is the analysis of real-time systems with recursion, through the development of good theoretical techniques which are implementable. Time is modeled using clock variables, and recursion using stacks. Our technique…
A condition characterizing the class of regular languages which have several nonisomorphic minimal reversible automata is presented. The condition concerns the structure of the minimum automaton accepting the language under consideration.…
Tree sets are abstract structures that can be used to model various tree-shaped objects in combinatorics. Finite tree sets can be represented by finite graph-theoretical trees. We extend this representation theory to infinite tree sets.…
This paper considers the notion of herdability, a set-based reachability condition, which asks whether the state of a system can be controlled to be element-wise larger than a non-negative threshold. The basic theory of herdable systems is…
We define and study a few properties of a class of random automata networks. While regular finite one-dimensional cellular automata are defined on periodic lattices, these automata networks, called randomized cellular automata, are defined…
We give an unique string representation, up to isomorphism, for initially connected deterministic finite automata (ICDFAs) with n states over an alphabet of k symbols. We show how to generate all these strings for each n and k, and how its…
Stackability for finitely presented groups consists of a dynamical system that iteratively moves paths into a maximal tree in the Cayley graph. Combining with formal language theoretic restrictions yields auto- or algorithmic stackability,…
The transition structure of an automaton can be used to create a natural topology to the set of states of an automaton, generating, this way, a topological space. Probabilistic automata can also be modeled in terms of measure theory. A…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
Tree automata based algorithms are essential in many fields in computer science such as verification, specification, program analysis. They become also essential for databases with the development of standards such as XML. In this paper, we…
CCS can be considered as a most natural extension of finite state automata in which interaction is made possible thanks to parallel composition. We propose here a similar extension for top-down tree automata. We introduce a parallel…
Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…
We define a special class of hybrid automata, called Deterministic and Transversal Linear Hybrid Automata (DTLHA), whose continuous dynamics in each location are linear time-invariant (LTI) with a constant input, and for which every…
Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…
Multi-stack machines and Turing machines can simulate to each other. In this note, we give a succinct definition of multi-stack machines, and from this definition it is clearly seen that pushdown automata and deterministic finite automata…
Despite its success in producing numerous general results on state-based dynamics, the theory of coalgebra has struggled to accommodate the Buechi acceptance condition---a basic notion in the theory of automata for infinite words or trees.…
We consider the computational model of the Queue Automaton. An old result is that the deterministic queue automaton is equally expressive as the Turing machine. We introduced the Reactive Turing Machine, enhancing the Turing machine with a…