Related papers: Completely reachable automata: an interplay betwee…
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly…
Given a subset of states $S$ of a deterministic finite automaton and a word $w$, the preimage is the subset of all states mapped to a state in $S$ by the action of $w$. We study three natural problems concerning words giving certain…
A weighted automaton is functional if any two accepting runs on the same finite word have the same value. In this paper, we investigate functional weighted automata for four different measures: the sum, the mean, the discounted sum of…
Automata for unordered unranked trees are relevant for defining schemas and queries for data trees in Json or Xml format. While the existing notions are well-investigated concerning expressiveness, they all lack a proper notion of…
This paper investigates the time-bounded version of the reachability problem for hybrid automata. This problem asks whether a given hybrid automaton can reach a given target location within T time units, where T is a constant rational…
Systems of deterministic finite automata communicating by sending their states upon request are investigated, when the amount of communication is restricted. The computational power and decidability properties are studied for the case of…
The state complexity, respectively, nondeterministic state complexity of a regular language $L$ is the number of states of the minimal deterministic, respectively, of a minimal nondeterministic finite automaton for $L$. Some of the most…
Cellular automata (CAs) are fully-discrete dynamical models that have received much attention due to the fact that their relatively simple setup can nonetheless express highly complex phenomena. Despite the model's theoretical maturity and…
We consider the problem of proving that each point in a given set of states ("target set") can indeed be reached by a given nondeterministic continuous-time dynamical system from some initial state. We consider this problem for abstract…
A quasi-automatic semigroup is defined by a finite set of generators, a rational (regular) set of representatives, such that if a is a generator or neutral, then the graph of right multiplication by a on the set of representatives is a…
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…
We study explorability, a measure of nondeterminism in pushdown automata, which generalises history-determinism. An automaton is k-explorable if, while reading the input, it suffices to follow k concurrent runs, built step-by-step based…
Graph exploration is one of the fundamental tasks performed by a mobile agent in a graph. An $n$-node graph has unlabeled nodes, and all ports at any node of degree $d$ are arbitrarily numbered $0,\dots, d-1$. A mobile agent, initially…
The independent domination number $i(G)$ of a graph $G$ is the minimum cardinality of a maximal independent set of $G$, also called an $i(G)$-set. The $i$-graph of $G$ is the graph whose vertices correspond to the $i(G)$-sets, and where two…
We define guarded variable automata (GVAs), a simple extension of finite automata over infinite alphabets. In this model the transitions are labelled by letters or variables ranging over an infinite alphabet and guarded by conjunction of…
We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single processor environment. While the reachability problem is…
A study of assisted problem solving formalized via decompositions of deterministic finite automata is initiated. The landscape of new types of decompositions of finite automata this study uncovered is presented. Languages with various…
Analogous to regular string and tree languages, regular languages of directed acyclic graphs (DAGs) are defined in the literature. Although called regular, those DAG-languages are more powerful and, consequently, standard problems have a…
The basis for most of the ideas mentioned in this paper is the theory of cellular automata. A cellular automata contains a regular grid of cells, with each cell having a pre-defined set of finite states. The initial state is determined at…
A complete characterization of the complexity of the reachability problem for vector addition system has been open for a long time. The problem is shown to be Tower complete.