Related papers: Most Clicks Problem in Lights Out
We denote by $\chi$ g (G) the game chromatic number of a graph G, which is the smallest number of colors Alice needs to win the coloring game on G. We know from Montassier et al. [M. Montassier, P. Ossona de Mendez, A. Raspaud and X. Zhu,…
Given two graphs $H_1$ and $H_2$, an online Ramsey game is played on the edge set of $K_\mathbb{N}$. In every round Builder selects an edge and Painter colors it red or blue. Builder is trying to force Painter to create a red copy of $H_1$…
Computing the winning set for B{\"u}chi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is…
In reconfiguration, we are given two solutions to a graph problem, such as Vertex Cover or Dominating Set, with each solu tion represented by a placement of tokens on vertices of the graph. Our task is to reconfigure one into the other…
Given an undirected graph $G$, the Minimum Sum Coloring problem (MSCP) is to find a legal assignment of colors (represented by natural numbers) to each vertex of $G$ such that the total sum of the colors assigned to the vertices is…
An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the…
Given a graph $G$, the Connected Vertex Cover problem (CVC) asks to find a minimum cardinality vertex cover of $G$ that induces a connected subgraph. In this paper we describe some approaches to solve the CVC problem exactly. First, we give…
Subgraph complementation is an operation that toggles all adjacencies inside a selected vertex set. Given a graph \(G\) and a target class \(\mathcal{C}\), the Minimum Subgraph Complementation problem asks for a minimum-size vertex set…
Given a graph with edge costs, the {\em power} of a node is themaximum cost of an edge incident to it, and the power of a graph is the sum of the powers of its nodes. Motivated by applications in wireless networks, we consider the following…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We give an $O(n^4)$ algorithm to find a minimum clique cover of a (bull, $C_4$)-free graph, or equivalently, a minimum colouring of a (bull, $2K_2$)-free graph, where $n$ is the number of vertices of the graphs.
In this paper, we present a new approach which qualifies or not a solution found by a heuristic as a potential optimal solution. Our approach is based on the following observation: for a minimization problem, the number of admissible…
We study a new optimal stopping problem: Let $G$ be a fixed graph with $n$ vertices which become active on-line in time, one by another, in a random order. The active part of $G$ is the subgraph induced by the active vertices. Find a…
The size of a largest independent set of vertices in a given graph $G$ is denoted by $\alpha(G)$ and is called its independence number (or stability number). Given a graph $G$ and an integer $K,$ it is NP-complete to decide whether…
Connected Vertex Cover is one of the classical problems of computer science, already mentioned in the monograph of Garey and Johnson. Although the optimization and decision variants of finding connected vertex covers of minimum size or…
A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…
Games on graphs provide the appropriate framework to study several central problems in computer science, such as the verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
We obtain upper bounds (in most cases, sharp) for the hitting times of random walks on finite undirected graphs expressed as functions of the graph's number of edges. In particular, we show that the maximum hitting time for a simple random…
The eternal vertex cover problem is a variant of the classical vertex cover problem where a set of guards on the vertices have to be dynamically reconfigured from one vertex cover to another in every round of an attacker-defender game. The…