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A bipartite graph $G(U,V;E)$ that admits a perfect matching is given. One player imposes a permutation $\pi$ over $V$, the other player imposes a permutation $\sigma$ over $U$. In the greedy matching algorithm, vertices of $U$ arrive in…
In this paper we present further studies of recurrent configurations of Chip-firing games on Eulerian directed graphs (simple digraphs), a class on the way from undirected graphs to general directed graphs. A computational problem that…
We study the paintability, an on-line version of choosability, of complete multipartite graphs. We do this by considering an equivalent chip game introduced by Duraj, Gutowski, and Kozik. We consider complete multipartite graphs with $ n $…
The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph $G$. Each vertex chosen must strictly increase the number of vertices…
Assume that a graph $G$ models a detection system for a facility with a possible "intruder," or a multiprocessor network with a possible malfunctioning processor. We consider the problem of placing (the minimum number of) detectors at a…
A matching cut is a matching that is also an edge cut. In the problem Minimum Matching Cut, we ask for a matching cut with the minimum number of edges in the matching. We investigate the differences in complexity between Minimum Matching…
In recent work (Pandit and Kulkarni [Discrete Applied Mathematics, 244 (2018), pp. 155--169]), the independence number of a graph was characterized as the maximum of the $\ell_1$ norm of solutions of a Linear Complementarity Problem (\LCP)…
The maximum clique problem is a well known NP-Hard problem with applications in data mining, network analysis, information retrieval and many other areas related to the World Wide Web. There exist several algorithms for the problem with…
We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, then that cop is removed from the game. We study the minimum…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
There are many methods to find a maximum (or maximal) clique in large networks. Due to the nature of combinatorics, computation becomes exponentially expensive as the number of vertices in a graph increases. Thus, there is a need for…
We propose a new coloring game on a graph, called the independence coloring game, which is played by two players with opposite goals. The result of the game is a proper coloring of vertices of a graph $G$, and Alice's goal is that as few…
The burning number of a graph $G$ is the smallest positive integer $k$ such that the vertex set of $G$ can be covered with balls of radii $0, 1, \dots, k-1$. A well-known conjecture by Bonato, Janssen and Roshabin states that any connected…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
The general position problem for graphs asks for the largest number of vertices in a subset $S \subseteq V(G)$ of a graph $G$ such that for any $u,v \in S$ and any shortest $u,v$-path $P$ we have $S \cap V(P) = \{ u,v\} $, whereas the…
In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…
An edge-colored graph $G$ is conflict-free connected if any two of its vertices are connected by a path which contains a color used on exactly one of its edges. The conflict-free connection number of a connected graph $G$, denoted by…
This paper is about: (1) bounds on the number of cliques in a graph in a particular class, and (2) algorithms for listing all cliques in a graph. We present a simple algorithm that lists all cliques in an $n$-vertex graph in O(n) time per…
Given a simple undirected graph $G$, the maximum $k$-club problem is to find a maximum-cardinality subset of nodes inducing a subgraph of diameter at most $k$ in $G$. This NP-hard generalization of clique, originally introduced to model low…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…