Related papers: Most Clicks Problem in Lights Out
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
We estimate the maximum possible number of cliques of size $r$ in an $n$-vertex graph free of a fixed complete $r$-partite graph $K_{s_1, s_2, \ldots, s_r}$. By viewing every $r$-clique as a hyperedge, the upper bound on the Tur\'an number…
We investigate a variation of the graph coloring game, as studied in [2]. In the original coloring game, two players, Alice and Bob, alternate coloring vertices on a graph with legal colors from a fixed color set, where a color {\alpha} is…
Given an undirected graph $G$, a quasi-clique is a subgraph of $G$ whose density is at least $\gamma$ $(0 < \gamma \leq 1)$. Two optimization problems can be defined for quasi-cliques: the Maximum Quasi-Clique (MQC) Problem, which finds a…
We answer some questions concerning the so called sigma-game of Sutner. It is played on a graph where each vertex has a lamp, the light of which is toggled by pressing any vertex with an edge directed to the lamp. For example, we show that…
For a simple graph $G=(V,E)$ and for a pair of vertices $u,v \in V$, we say that a vertex $w \in V$ resolves $u$ and $v$ if the shortest path from $w$ to $u$ is of a different length than the shortest path from $w$ to $v$. A set of vertices…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
Given a graph $G(V,E)$, a vertex subset $S$ of $G$ is called an open packing in $G$ if no pair of distinct vertices in $S$ have a common neighbour in $G$. The size of a largest open packing in $G$ is called the open packing number,…
In the Maximum Connectivity Improvement (MCI) problem, we are given a directed graph $G=(V,E)$ and an integer $B$ and we are asked to find $B$ new edges to be added to $G$ in order to maximize the number of connected pairs of vertices in…
The Lights Out Puzzle, played on a graph $\Gamma$, has been studied using linear algebra over $\mathbb{F}_2$ and more generally over $\mathbb{Z}/k\mathbb{Z}$. We generalize the setting by allowing the states of vertices to be the elements…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the uncolored vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
We analyze the problem of identifying large cliques in graphs that are affected by adversarial uncertainty. More specifically, we consider a new formulation, namely the adversarial maximum clique problem, which extends the classical…
A clique in an undirected graph G= (V, E) is a subset V' V of vertices, each pair of which is connected by an edge in E. The clique problem is an optimization problem of finding a clique of maximum size in graph. The clique problem is…
A simple graph on $n$ vertices may contain a lot of maximum cliques. But how many can it potentially contain? We will define prime and composite graphs, and we will show that if $n \ge 15$, then the grpahs with the maximum number of maximum…
A clique transversal in a graph is a set of vertices intersecting all maximal cliques. The problem of determining the minimum size of a clique transversal has received considerable attention in the literature. In this paper, we initiate the…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $F$ of colored vertices, with all remaining vertices being non-colored. At each time step, a colored vertex with exactly one non-colored neighbor forces this…
We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…
The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a…
The isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $X$ is the set of already played vertices, then a vertex can be selected only if it dominates a vertex from a nontrivial component of $G…