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Image animation is the task of transferring the motion of a driving video to a given object in a source image. While great progress has recently been made in unsupervised motion transfer, requiring no labeled data or domain priors, many…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Peirong Liu , Rui Wang , Xuefei Cao , Yipin Zhou , Ashish Shah , Ser-Nam Lim

In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Jian Ren , Menglei Chai , Sergey Tulyakov , Chen Fang , Xiaohui Shen , Jianchao Yang

E-commerce is one of the most important web applications. We present here a set of patterns that describe shopping carts, products, catalogue, customer accounts, shipping, and invoices. We combine them in the form of composite patterns,…

Software Engineering · Computer Science 2011-08-18 Xiaohong Yuan , Eduardo B. Fernandez

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Fa-Ting Hong , Zhan Xu , Haiyang Liu , Qinjie Lin , Luchuan Song , Zhixin Shu , Yang Zhou , Duygu Ceylan , Dan Xu

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate Physically plausible Upper Body Animation (PUBA) using…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Ziyuan Huang , Zhengping Zhou , Yung-Yu Chuang , Jiajun Wu , C. Karen Liu

We present a novel approach of color transfer between images by exploring their high-level semantic information. First, we set up a database which consists of the collection of downloaded images from the internet, which are segmented…

Computer Vision and Pattern Recognition · Computer Science 2016-12-30 Asad Khan , Muhammad Ahmad , Yudong Guo , Ligang Liu

Text-to-image models have made significant strides, producing impressive results in generating images from textual descriptions. However, creating a scalable pipeline for deploying these models in production remains a challenge. Achieving…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Parmida Atighehchian , Henry Wang , Andrei Kapustin , Boris Lerner , Tiancheng Jiang , Taylor Jensen , Negin Sokhandan

Generating videos guided by camera trajectories poses significant challenges in achieving consistency and generalizability, particularly when both camera and object motions are present. Existing approaches often attempt to learn these…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Guojun Lei , Chi Wang , Yikai Wang , Hong Li , Ying Song , Weiwei Xu

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Thiago L. Gomes , Renato Martins , João Ferreira , Erickson R. Nascimento

Live animation of 2D characters has recently become a popular way for storytelling, and has potential application scenarios like tele-present agents or robots. As an extension of human-human communication, there is a need for augmenting the…

Human-Computer Interaction · Computer Science 2019-02-22 Zhenjie Zhao

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Trong-Thang Pham , Nhat Le , Tuong Do , Hung Nguyen , Erman Tjiputra , Quang D. Tran , Anh Nguyen

There are many different ways a robot can move in Human-Robot Interaction. One way is to use techniques from film animation to instruct the robot to move. This article is a systematic literature review of human-robot trials, pilots, and…

Robotics · Computer Science 2019-06-07 Trenton Schulz , Jim Torresen , Jo Herstad

We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuan Gong , Yong Zhang , Xiaodong Cun , Fei Yin , Yanbo Fan , Xuan Wang , Baoyuan Wu , Yujiu Yang

Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Nikita Drobyshev , Antoni Bigata Casademunt , Konstantinos Vougioukas , Zoe Landgraf , Stavros Petridis , Maja Pantic

Evolutionary algorithms have been used in many ways to generate digital art. We study how evolutionary processes are used for evolutionary art and present a new approach to the transition of images. Our main idea is to define evolutionary…

Neural and Evolutionary Computing · Computer Science 2016-08-08 Aneta Neumann , Bradley Alexander , Frank Neumann

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent…

Graphics · Computer Science 2025-03-18 Cheng-An Hsieh , Jing Zhang , Ava Yan

The transferability of adversarial perturbations between image models has been extensively studied. In this case, an attack is generated from a known surrogate \eg, the ImageNet trained model, and transferred to change the decision of an…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Muzammal Naseer , Ahmad Mahmood , Salman Khan , Fahad Khan
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