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Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In…

Graphics · Computer Science 2025-03-21 Zeqi Gu , Difan Liu , Timothy Langlois , Matthew Fisher , Abe Davis

The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While…

Graphics · Computer Science 2026-05-15 Dongxia Liu , Jie Ma , Xiaochen Yang , Jiancheng Zhang , Bin Xia , Zhehan Kan , Nisha Huang , Jun Liang , Wenming Yang , Jin Li

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

A novel way of matching two images with shifting transformation is studied. The approach is based on the presentation of the virtual edge current in images, and also the study of virtual electromagnetic interaction between two related…

Computer Vision and Pattern Recognition · Computer Science 2016-10-13 Xiaodong Zhuang , N. E. Mastorakis

The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both…

Graphics · Computer Science 2022-09-21 Katja Wolff , Philipp Herholz , Verena Ziegler , Frauke Link , Nico Brügel , Olga Sorkine-Hornung

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical-computational videogame where…

Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Thomas Ressler-Antal , Frank Fundel , Malek Ben Alaya , Stefan Andreas Baumann , Felix Krause , Ming Gui , Björn Ommer

This paper presents an anthropomorphic robotic bear for the exploration of human-robot interaction including verbal and non-verbal communications. This robot is implemented with a hybrid face composed of a mechanical faceplate with 10 DOFs…

Communicating the robot state is vital to creating an efficient and trustworthy collaboration between humans and collaborative robots (cobots). Standard approaches for Robot-to-human communication face difficulties in industry settings,…

Robotics · Computer Science 2021-02-23 Vanessa Sauer , Axel Sauer , Alexander Mertens

Text-to-image models offer unprecedented freedom to guide creation through natural language. Yet, it is unclear how such freedom can be exercised to generate images of specific unique concepts, modify their appearance, or compose them in…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Rinon Gal , Yuval Alaluf , Yuval Atzmon , Or Patashnik , Amit H. Bermano , Gal Chechik , Daniel Cohen-Or

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

Graphics · Computer Science 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

This is a short note to announce the availability of some movies that may be useful in classroom discussions on the photographic appearance of objects moving at relativistic speeds. The images are based on special relativity with no account…

Physics Education · Physics 2007-05-23 Leo Brewin

We present a novel approach for generating motion primitives for kinodynamic motion planning using diffusion models. The motions generated by our approach are adapted to each problem instance by utilizing problem-specific parameters,…

Robotics · Computer Science 2025-03-11 Julius Franke , Akmaral Moldagalieva , Pia Hanfeld , Wolfgang Hönig

We present DreamPose, a diffusion-based method for generating animated fashion videos from still images. Given an image and a sequence of human body poses, our method synthesizes a video containing both human and fabric motion. To achieve…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Johanna Karras , Aleksander Holynski , Ting-Chun Wang , Ira Kemelmacher-Shlizerman

Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xiyan Xu , Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Xin Ma , Yaohui Wang , Gengyun Jia , Xinyuan Chen , Yuan-Fang Li , Cunjian Chen , Yu Qiao

To ensure that a robot is able to accomplish an extensive range of tasks, it is necessary to achieve a flexible combination of multiple behaviors. This is because the design of task motions suited to each situation would become increasingly…

Robotics · Computer Science 2023-10-04 Kanata Suzuki , Hiroki Mori , Tetsuya Ogata

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on…

Graphics · Computer Science 2020-05-13 Kfir Aberman , Yijia Weng , Dani Lischinski , Daniel Cohen-Or , Baoquan Chen

Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style transfer that should be controlled explicitly in order to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Xiangjun Tang , Linjun Wu , He Wang , Yiqian Wu , Bo Hu , Songnan Li , Xu Gong , Yuchen Liao , Qilong Kou , Xiaogang Jin
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