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The Lights Out Puzzle represents a cellular automaton based on a grid of squares where clicking a square changes its state and the states of surrounding squares. A "quiet pattern" is a way to click such that in the end, no change is…

Cellular Automata and Lattice Gases · Physics 2025-10-29 Wisdom Boinde , Igor Minevich , Dipesh Poudel

We extend the study of the 2-Solo Chess problem which was first introduced by Aravind, Misra, and Mittal in 2022. 2-Solo Chess is a single-player variant of chess in which the player must clear the board via captures such that only one…

Computational Complexity · Computer Science 2026-05-18 Kolja Kühn , Wendy Yi

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

Recursed is a 2D puzzle platform video game featuring treasure chests that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a jar that returns back to that room (similar to…

Artificial Intelligence · Computer Science 2020-05-08 Erik Demaine , Justin Kopinsky , Jayson Lynch

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

Discrete Mathematics · Computer Science 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

Mixed-integer quadratic programming is the problem of optimizing a quadratic function over points in a polyhedral set where some of the components are restricted to be integral. In this paper, we prove that the decision version of…

Discrete Mathematics · Computer Science 2014-07-21 Alberto Del Pia , Santanu S. Dey , Marco Molinaro

Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…

Logic in Computer Science · Computer Science 2020-05-05 Daniel Hausmann , Lutz Schröder

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of…

Computational Complexity · Computer Science 2017-09-06 Erik D. Demaine , Isaac Grosof , Jayson Lynch

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three…

Artificial Intelligence · Computer Science 2023-10-04 Joan Espasa , Ian P. Gent , Ian Miguel , Peter Nightingale , András Z. Salamon , Mateu Villaret

A zigzag in a map (a $2$-cell embedding of a connected graph in a connected closed $2$-dimensional surface) is a cyclic sequence of edges satisfying the following conditions: 1) any two consecutive edges lie on the same face and have a…

Combinatorics · Mathematics 2019-04-04 Mark Pankov , Adam Tyc

We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…

Computational Geometry · Computer Science 2020-05-27 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken , Jolan Rensen , Leo van Schooten

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

Building on the results published in arxiv:2004.12849 we present a general framework for demonstrating the NP-hardness of satisfying many genres of loop and path puzzles using a 'T-metacell' gadget. We then use this to prove the…

Computational Complexity · Computer Science 2022-02-07 Hadyn Tang

We prove that completing an untimed, unbounded track in TrackMania Nations Forever is NP-complete by using a reduction from 3-SAT and showing that a solution can be checked in polynomial time.

Computational Complexity · Computer Science 2014-11-24 Franck Dernoncourt

We study tilings of regions in the square lattice with L-shaped trominoes. Deciding the existence of a tiling with L-trominoes for an arbitrary region in general is NP-complete, nonetheless, we identify restrictions to the problem where it…

Computational Complexity · Computer Science 2020-03-25 Javier T. Akagi , Carlos F. Gaona , Fabricio Mendoza , Manjil P. Saikia , Marcos Villagra

We study whether an asymmetric limited-magnitude ball may tile $\mathbb{Z}^n$. This ball generalizes previously studied shapes: crosses, semi-crosses, and quasi-crosses. Such tilings act as perfect error-correcting codes in a channel which…

Combinatorics · Mathematics 2021-01-19 Hengjia Wei , Moshe Schwartz

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…

We prove that the problems of deciding whether a quadratic equation over a free group has a solution is NP-complete.

Group Theory · Mathematics 2014-03-27 O. Kharlampovich , I. G. Lysenok , A. G Myasnikov , N. W. M. Touikan

The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…

Robotics · Computer Science 2024-10-22 Marcus Gozon , Jingjin Yu
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