Related papers: ZHED is NP-complete
Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle contains exactly one number equal to the area of that rectangle.…
The computational complexity of tiling finite simply connected regions with a fixed set of tiles is studied in this paper. We show that the problem of tiling simply connected regions with a fixed set of $23$ Wang tiles is NP-complete. As a…
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…
Nondango is a pencil puzzle consisting of a rectangular grid partitioned into regions, with some cells containing a white circle. The player has to color some circles black such that every region contains exactly one black circle, and there…
Given $2n$ points in the plane, it is well-known that there always exists a perfect straight-line non-crossing matching. We show that it is $NP$-complete to decide if a partial matching can be augmented to a perfect one, via a reduction…
Pencil puzzles are puzzles that can be solved by writing down solutions on a paper, using only logical reasoning. In this paper, we utilize the "T-metacell" framework developed by Tang and the MIT Hardness Group to prove the NP-completeness…
Solving a Radon-Kaczmarz puzzle involves filling a square grid with positive integers, each between one and nine, satisfying certain clues coming from the sum of entries that lie on the same line in the square grid. Given a set of slopes…
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…
We consider the number of domino tilings of an odd-by-odd rectangle that leave one hole. This problem is equivalent to the number of near-perfect matchings of the odd-by-odd rectangular grid. For any particular position of the vacancy on…
Discrete tomography deals with reconstructing finite spatial objects from lower dimensional projections and has applications for example in timetable design. In this paper we consider the problem of reconstructing a tile packing from its…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…
Spiral Galaxies is a pencil-and-paper puzzle played on a grid of unit squares: given a set of points called centers, the goal is to partition the grid into polyominoes such that each polyomino contains exactly one center and is 180{\deg}…
The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…
This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…
In the Nikoli pencil-and-paper game Tatamibari, a puzzle consists of an $m \times n$ grid of cells, where each cell possibly contains a clue among +, -, |. The goal is to partition the grid into disjoint rectangles, where every rectangle…
This work explores the relationship between solution space and time complexity in the context of the $\textbf{P}$ vs. $\textbf{NP}$ problem, particularly through the lens of the sliding tile puzzle and root finding algorithms. We focus on…
We look at sets of tiles that can tile any region of size greater than 1 on the square grid. This is not the typical tiling question, but relates closely to it and therefore can help solve other tiling problems -- we give an example of…
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…
Various forms of sorting problems have been studied over the years. Recently, two kinds of sorting puzzle apps are popularized. In these puzzles, we are given a set of bins filled with colored units, balls or water, and some empty bins.…