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We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

Data Structures and Algorithms · Computer Science 2020-10-20 Michiel de Bondt

It is proved that the number of subsets of $[n]^d$ that tile $\mathbb{Z}^d$ is $\left(3^{\frac{1}{3}}\right)^{n^d \pm o(n^d)}$.

Combinatorics · Mathematics 2023-03-15 Itai Benjamini , Gady Kozma , Elad Tzalik

Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of the two dimensional grid. Bloxorz features switches that open and close trapdoors. The puzzle is to move the block from its initial…

Computational Complexity · Computer Science 2014-11-24 Tom C. van der Zanden , Hans L. Bodlaender

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…

Computational Geometry · Computer Science 2007-05-23 Joseph O'Rourke , The Smith Problem Solving Group

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…

Data Structures and Algorithms · Computer Science 2026-03-12 Kshitij Gajjar , Neeldhara Misra

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from…

Computational Complexity · Computer Science 2020-10-01 Sualeh Asif , Michael Coulombe , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jayson Lynch , Mihir Singhal

Given a periodic placement of copies of a tromino (either L or I), we prove co-RE-completeness (and hence undecidability) of deciding whether it can be completed to a plane tiling. By contrast, the problem becomes decidable if the initial…

In the Nikoli pencil-and-paper game Double Choco, a puzzle consists of an m $\times$ n grid of cells of white or gray color, separated by dotted lines where each cell possibly contains an integer. The goal is to partition the grid into…

Computational Complexity · Computer Science 2022-03-08 Dragoljub Đurić

We prove that path puzzles with complete row and column information--or equivalently, 2D orthogonal discrete tomography with Hamiltonicity constraint--are strongly NP-complete, ASP-complete, and #P-complete. Along the way, we newly…

Computational Geometry · Computer Science 2019-02-12 Jeffrey Bosboom , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Roderick Kimball , Justin Kopinsky

We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…

Combinatorics · Mathematics 2007-05-23 David M. Bradley , Hugh Thomas

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

Hotaru Beam is a logic puzzle which objective is to connect circles placed on a grid by drawing only lines with specified starting points and numbers of bends. A zero-knowledge proof is a communication protocol that allows one player to…

Computational Complexity · Computer Science 2026-03-03 Taisei Otsuji , Peter Fulla , Takuro Fukunaga

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…

Computational Complexity · Computer Science 2024-04-24 MIT Hardness Group , Della Hendrickson , Andy Tockman

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

Patterned self-assembly tile set synthesis PATS is the problem of finding a minimal tile set which uniquely self-assembles into a given pattern. Czeizler and Popa proved the NP-completeness of PATS and Seki showed that the PATS problem is…

Computational Complexity · Computer Science 2013-06-17 Lila Kari , Steffen Kopecki , Shinnosuke Seki