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Related papers: GenMotion: Data-driven Motion Generators for Real-…

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Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design…

Human-Computer Interaction · Computer Science 2025-08-14 Tiffany Tseng , Ruijia Cheng , Jeffrey Nichols

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

There has been an explosion in interest in machine learning (ML) in recent years due to its applications to science and engineering. However, as ML techniques have advanced, tools for explaining and visualizing novel ML algorithms have…

Machine Learning · Computer Science 2023-11-16 Alec Helbling , Duen Horng Chau

Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic virtual humans in simulated environments, where the policies…

Robotics · Computer Science 2025-01-03 Sammy Christen , Lan Feng , Wei Yang , Yu-Wei Chao , Otmar Hilliges , Jie Song

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Machine learning heavily relies on data, but real-world applications often encounter various data-related issues. These include data of poor quality, insufficient data points leading to under-fitting of machine learning models, and…

Machine Learning · Computer Science 2025-04-07 Yingzhou Lu , Lulu Chen , Yuanyuan Zhang , Minjie Shen , Huazheng Wang , Xiao Wang , Capucine van Rechem , Tianfan Fu , Wenqi Wei

This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and…

Human-Computer Interaction · Computer Science 2024-11-11 Jiwan Lee , Seungmoon Choi

Human motion synthesis aims to generate plausible human motion sequences, which has raised widespread attention in computer animation. Recent score-based generative models (SGMs) have demonstrated impressive results on this task. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Yu Hua , Weiming Liu , Gui Xu , Yaqing Hou , Yew-Soon Ong , Qiang Zhang

We present a framework for video-driven crowd synthesis. Motion vectors extracted from input crowd video are processed to compute global motion paths. These paths encode the dominant motions observed in the input video. These paths are then…

Computer Vision and Pattern Recognition · Computer Science 2018-03-15 Jordan Stadler , Faisal Z. Qureshi

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…

Computational Geometry · Computer Science 2019-01-23 Gil Shamai , Ron Slossberg , Ron Kimmel

Synthesizing realistic data samples is of great value for both academic and industrial communities. Deep generative models have become an emerging topic in various research areas like computer vision and signal processing. Affective…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Noushin Hajarolasvadi , Miguel Arjona Ramírez , Hasan Demirel

Dance and music typically go hand in hand. The complexities in dance, music, and their synchronisation make them fascinating to study from a computational creativity perspective. While several works have looked at generating dance for a…

Sound · Computer Science 2021-07-21 Gunjan Aggarwal , Devi Parikh

Over the past few years there has been major progress in the field of synthetic data generation using simulation based techniques. These methods use high-end graphics engines and physics-based ray-tracing rendering in order to represent the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-02 Paul Yudkin , Eli Friedman , Orly Zvitia , Gil Elbaz

Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…

Sound · Computer Science 2020-11-30 Nao Tokui

Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual Try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Ruihan Gao , Wenzhen Yuan , Jun-Yan Zhu

The hype about sensorimotor learning is currently reaching high fever, thanks to the latest advancement in deep learning. In this paper, we present an open-source framework for collecting large-scale, time-synchronised synthetic data from…

Robotics · Computer Science 2019-07-24 A. Barsky , C. Zito , H. Mori , T. Ogata , J. L. Wyatt

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han