English

Automatic Authoring of Physical and Perceptual/Affective Motion Effects for Virtual Reality

Human-Computer Interaction 2024-11-11 v1

Abstract

This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and astronauts, to present physically accurate vestibular feedback. At present, we have greatly wider use of motion effects for entertainment purposes, such as 4D rides in amusement parks and even shopping malls, 4D films in theaters, and relative new virtual reality games with head-mounted displays and personal motion platforms. However, the production of motion effects is done solely by manual authoring or coding, and this costly process prevents the faster and wider dissemination of 4D content. It is imperative to facilitate motion effect production by providing automatic synthesis algorithms. This demo video presents nine different automatic synthesis algorithms for motion effects and a recorded demonstration of each.

Keywords

Cite

@article{arxiv.2411.05162,
  title  = {Automatic Authoring of Physical and Perceptual/Affective Motion Effects for Virtual Reality},
  author = {Jiwan Lee and Seungmoon Choi},
  journal= {arXiv preprint arXiv:2411.05162},
  year   = {2024}
}

Comments

Part of proceedings of 6th International Conference AsiaHaptics 2024