Related papers: Improving Teacher-Student Interactions in Online E…
We introduce a reinforcement learning framework for economic design where the interaction between the environment designer and the participants is modeled as a Stackelberg game. In this game, the designer (leader) sets up the rules of the…
Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we…
In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…
The past few years has seen the rapid growth of data min- ing approaches for the analysis of data obtained from Mas- sive Open Online Courses (MOOCs). The objectives of this study are to develop approaches to predict the scores a stu- dent…
Each student has specific characteristics and learning preferences, that reflect on each type of learning environment, online or face-to-face. Understanding these differences is crucial for educators to create learning environments that can…
Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…
Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…
Despite the advantage of preserving data privacy, federated learning (FL) still suffers from the straggler issue due to the limited computing resources of distributed clients and the unreliable wireless communication environment. By…
We study a repeated game between a supplier and a retailer who want to maximize their respective profits without full knowledge of the problem parameters. After characterizing the uniqueness of the Stackelberg equilibrium of the stage game…
Many real-world strategic games involve interactions between multiple players. We study a hierarchical multi-player game structure, where players with asymmetric roles can be separated into leaders and followers, a setting often referred to…
Understanding learner emotions in online education is critical for improving engagement and personalized instruction. While prior work in emotion recognition has explored multimodal fusion and temporal modeling, existing methods often rely…
The Industrial Internet of Things (IIoT) leverages Federated Learning (FL) for distributed model training while preserving data privacy, and meta-computing enhances FL by optimizing and integrating distributed computing resources, improving…
This study addresses the challenges of dynamics and complexity in intelligent human-computer interaction and proposes a reinforcement learning-based optimization framework to improve long-term returns and overall experience. Human-computer…
We develop a Multimodal Spatiotemporal Neural Fusion network for Multi-Task Learning (MSNF-MTCL) to predict 5 important students' retention risks: future dropout, next semester dropout, type of dropout, duration of dropout and cause of…
In recent years, Massive Open Online Courses (MOOCs) have gained significant traction as a rapidly growing phenomenon in online learning. Unlike traditional classrooms, MOOCs offer a unique opportunity to cater to a diverse audience from…
Contributions: Prior studies on education have mostly followed the model of the cross sectional study, namely, examining the pretest and the posttest scores. This paper shows that students' knowledge throughout the intervention can be…
We developed a prediction model based on the evolutionary causal matrices (ECM) and the Markov Chain to predict long-term influences of educational interventions on adolescents development. Particularly, we created a computational model…
Learners' use of video controls in educational videos provides implicit signals of cognitive processing and instructional design quality, yet the lack of scalable and explainable predictive models limits instructors' ability to anticipate…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
A teaching experiment was carried out in a university-level thermodynamics course using adaptive and interactive e-learning material, created in the new Moodle question type Stateful extending the original e-learning platform STACK. The…