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Socioemotional and regulation processes in learning are important. We add to the understanding of previous work on co-regulation processes in the learning sciences, extending the caregiver-child paradigm and focusing on the teacher-student…

Human-Computer Interaction · Computer Science 2025-03-18 Chirag Bhuvaneshwara , Lara Chehayeb , Alexander Haberl , Julius Siedentopf , Patrick Gebhard , Dimitra Tsovaltzi

Massive Open Online Courses (MOOCs) are attracting the attention of people all over the world. Regardless the platform, numbers of registrants for online courses are impressive but in the same time, completion rates are disappointing.…

Information Retrieval · Computer Science 2017-10-11 Tom Rolandus Hagedoorn , Gerasimos Spanakis

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

The success of federated learning (FL) ultimately depends on how strategic participants behave under partial observability, yet most formulations still treat FL as a static optimization problem. We instead view FL deployments as governed…

Machine Learning · Computer Science 2026-03-03 Dongseok Kim , Hyoungsun Choi , Mohamed Jismy Aashik Rasool , Gisung Oh

In many settings of interest, a policy is set by one party, the leader, in order to influence the action of another party, the follower, where the follower's response is determined by some private information. A natural question to ask is,…

Computer Science and Game Theory · Computer Science 2025-04-23 Michael Albert , Quinlan Dawkins , Minbiao Han , Haifeng Xu

Learning analytics research increasingly studies classroom learning with AI-based systems through rich contextual data from outside these systems, especially student-teacher interactions. One key challenge in leveraging such data is…

Computers and Society · Computer Science 2023-12-19 Conrad Borchers , Yeyu Wang , Shamya Karumbaiah , Muhammad Ashiq , David Williamson Shaffer , Vincent Aleven

An important research problem for Educational Data Mining is to expedite the cycle of data leading to the analysis of student learning processes and the improvement of support for those processes. For this goal in the context of social…

Computers and Society · Computer Science 2016-07-14 Yohan Jo , Gaurav Tomar , Oliver Ferschke , Carolyn P. Rose , Dragan Gasevic

Cooperation and competition between human players in repeated microeconomic games offer a powerful window onto social phenomena such as the establishment, breakdown and repair of trust. This offers the prospect of particular insight into…

Neurons and Cognition · Quantitative Biology 2018-07-04 Andreas Hula , Iris Vilares , Peter Dayan , P. Read Montague

The analysis of log data generated by online educational systems is an important task for improving the systems, and furthering our knowledge of how students learn. This paper uses previously unseen log data from Edulab, the largest…

Computers and Society · Computer Science 2017-08-15 Christian Hansen , Casper Hansen , Niklas Hjuler , Stephen Alstrup , Christina Lioma

Stackelberg games are a classic example of bilevel optimization problems, which are often encountered in game theory and economics. These are complex problems with a hierarchical structure, where one optimization task is nested within the…

Computer Science and Game Theory · Computer Science 2013-07-25 Ankur Sinha , Pekka Malo , Anton Frantsev , Kalyanmoy Deb

With the rise of online learning, many novice tutors lack experience engaging students remotely. We introduce TutorUp, a Large Language Model (LLM)-based system that enables novice tutors to practice engagement strategies with simulated…

The commencement of the decade brought along with it a grave pandemic and in response the movement of education forums predominantly into the online world. With a surge in the usage of online video conferencing platforms and tools to better…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Praneeta Immadisetty , Pooja Rajesh , Akshita Gupta , Anala M R , Soumya A , K. N. Subramanya

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies…

Artificial Intelligence · Computer Science 2025-07-01 Kuang-Da Wang , Ping-Chun Hsieh , Wen-Chih Peng

A growing number of universities worldwide use various forms of online and blended learning as part of their academic curricula. Furthermore, the recent changes caused by the COVID-19 pandemic have led to a drastic increase in importance…

Machine Learning · Computer Science 2022-09-05 Galina Deeva , Johannes De Smedt , Cecilia Saint-Pierre , Richard Weber , Jochen De Weerdt

This study examines whether including more contextual information in data analysis could improve our ability to identify the relation between students' online learning behavior and overall performance in an introductory physics course. We…

Physics Education · Physics 2020-07-01 Zhongzhou Chen , Mengyu Xu , Geoffrey Garrido , Matthew W. Guthrie

Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…

Computers and Society · Computer Science 2020-06-01 Zahra Derakhshandeh , Babak Esmaeili

This paper presents a novel approach to understand specific student behavior in MOOCs. Instructors currently perceive participants only as one homogeneous group. In order to improve learning outcomes, they encourage students to get active…

Human-Computer Interaction · Computer Science 2018-09-25 Ralf Teusner , Kai-Adrian Rollmann , Jan Renz

We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix…

Computers and Society · Computer Science 2023-01-02 N. Imstepf , S. Senn , A. Fortin , B. Russell , C. Horn

In recent years, online education has been considered as one of the most widely used IT services. Researchers in this field face many challenges in the realm of Electronic learning services. Nowadays, many researchers in the field of…

Computers and Society · Computer Science 2015-06-10 Ahmad A. Kardan , Omid R. B. Speily , Yosra Bahrani