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In a balls-in-bins process with feedback, balls are sequentially thrown into bins so that the probability that a bin with n balls obtains the next ball is proportional to f(n) for some function f. A commonly studied case where there are two…

Probability · Mathematics 2007-05-23 Roberto Oliveira

Cooperative games with nonempty core are called balanced, and the set of balanced games is a polyhedron. Given a game with empty core, we look for the closest balanced game, in the sense of the (weighted) Euclidean distance, i.e., the…

Computer Science and Game Theory · Computer Science 2026-01-23 Pedro García-Segador , Michel Grabisch , Dylan Laplace Mermoud , Pedro Miranda

We consider a Markovian growth process on a partially ordered set $\Lambda$, equivalent to last passage percolation (LPP) with independent (not necessarily identical) exponentially distributed weights on the elements of $\Lambda$. Such a…

Probability · Mathematics 2026-03-26 Tanner J. Reese , Sunder Sethuraman

Behavior in the context of game theory is described as a natural process that follows the 2nd law of thermodynamics. The rate of entropy increase as the payoff function is derived from statistical physics of open systems. The thermodynamic…

General Physics · Physics 2011-10-27 Jani Anttila , Arto Annila

We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…

Computer Science and Game Theory · Computer Science 2011-11-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum…

Machine Learning · Computer Science 2020-04-06 Adrian Rivera Cardoso , Jacob Abernethy , He Wang , Huan Xu

Subtraction games are played with one or more heaps of tokens, with players taking turns removing from a single heap a number of tokens belonging to a specified subtraction set; the last player to move wins. We describe how to compute the…

Data Structures and Algorithms · Computer Science 2018-04-19 David Eppstein

That there exist two losing games that can be combined, either by random mixture or by nonrandom alternation, to form a winning game is known as Parrondo's paradox. We establish a strong law of large numbers and a central limit theorem for…

Probability · Mathematics 2009-09-04 S. N. Ethier , Jiyeon Lee

We identify structural assumptions which provide solvability of the Nash system arising from a linear-quadratic closed-loop game, with stable properties with respect to the number of players. In a setting of interactions governed by a…

Optimization and Control · Mathematics 2024-01-15 Marco Cirant , Davide Francesco Redaelli

Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…

Quantum Physics · Physics 2009-11-11 A. A. Grib , A. Yu. Khrennikov , G. N. Parfionov , K. A. Starkov

This paper extends and generalizes the well-known cut-matching game framework and provides a novel cut-strategy that produces constant-hop expanders. Constant-hop expanders are a significant strengthening of regular expanders with the…

Data Structures and Algorithms · Computer Science 2024-10-29 Bernhard Haeupler , Jonas Huebotter , Mohsen Ghaffari

We analyze a cooperative game, where the cooperative act is not based on the previous behaviour of the co-player, but on the similarity between the players. This system has been studied in a mean-field description recently [A. Traulsen and…

Statistical Mechanics · Physics 2007-05-23 Arne Traulsen , Jens Christian Claussen

We study the problem of Reinforcement Learning (RL) with linear function approximation, i.e. assuming the optimal action-value function is linear in a known $d$-dimensional feature mapping. Unfortunately, however, based on only this…

Machine Learning · Computer Science 2022-11-15 Zeyu Jia , Randy Jia , Dhruv Madeka , Dean P. Foster

We show that computing an equilibrium in atomic splittable congestion games with player-specific affine cost functions $l_{e,i}(x) = a_{e,i} x + b_{e,i}$ is $\mathsf{PPAD}$-complete. To prove that the problem is contained in…

Computer Science and Game Theory · Computer Science 2020-01-20 Max Klimm , Philipp Warode

We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…

Logic in Computer Science · Computer Science 2024-08-07 Jamie Tucker-Foltz

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

Quantum Physics · Physics 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

We present a new class of vertex cover and set cover games. The price of anarchy bounds match the best known constant factor approximation guarantees for the centralized optimization problems for linear and also for submodular costs -- in…

Computer Science and Game Theory · Computer Science 2012-03-02 Georgios Piliouras , Tomas Valla , Laszlo A. Vegh

We introduce a method based on the Public Goods Game for solving optimization tasks. In particular, we focus on the Traveling Salesman Problem, i.e. a NP-hard problem whose search space exponentially grows increasing the number of cities.…

Physics and Society · Physics 2017-08-30 Marco Alberto Javarone

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello
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