Related papers: Growth of Replacements
Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…
This article investigates an evolutionary game based on the framework of interacting particle systems. Each point of the square lattice is occupied by a player who is characterized by one of two possible strategies and is attributed a…
Evolutionary game dynamics are often studied in the context of different population structures. Here we propose a new population structure that is inspired by simple multicellular life forms. In our model, cells reproduce but can stay…
The replicator equation in evolutionary game theory describes the change in a population's behaviors over time given suitable incentives. It arises when individuals make decisions using a simple learning process - imitation. A recent…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
The following notion of growth rate can be seen as a generalization of joint spectral radius: Given a bilinear map $*:\mathbb R^d\times\mathbb R^d\to\mathbb R^d$ with nonnegative coefficients and a nonnegative vector $s\in\mathbb R^d$,…
Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from which no player has incentive to unilaterally deviate. They are…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
A good range of problems on trees can be described by the following general setting: Given a bilinear map $*:\mathbb R^d\times\mathbb R^d\to\mathbb R^d$ and a vector $s\in\mathbb R^d$, we need to estimate the largest possible absolute value…
Finding the most powerful node in a dynamic random network, the largest set in a partition-valued stochastic process, or the largest family in an evolving population at a given time, can be a very difficult problem. This is particularly the…
The Gale-Berlekamp Light Switching Game is played on a square board of lights. Each light has two states, either on or off. There is a switch to every row and column. Turning this switch would change the state of all the lights on that row…
Slot and van Emde Boas' weak invariance thesis states that reasonable machines can simulate each other within a polynomially overhead in time. Is lambda-calculus a reasonable machine? Is there a way to measure the computational complexity…
We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
We introduce a betting game, where the gambler aims to guess the last success epoch from past observed data. The player may bet on the event that no further successes occur, or choose a `trap' which is any span of future times. In the…
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…