Related papers: Noncommutative Nullstellens\"atze and Perfect Game…
We prove that in every variety of $G$-groups, every $G$-existentially closed element satisfies nullstellensatz for finite consistent systems of equations. This will generalize {\bf Theorem G} of \cite{BMR1}. As a result we see that every…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…
Using the simulation paradigm in information theory, we define notions of quantum hypergraph homomorphisms and quantum hypergraph isomorphisms, and show that they constitute partial orders and equivalence relations, respectively.…
A new representation of Game Theory is developed in this paper. State of players is represented by a density matrix, and payoff function is a set of hermitian operators, which when applied onto the density matrix give the payoff of players.…
We introduce a class of fully nonlinear mean field games posed in $[0,T]\times\mathbb{R}^d$. We justify that they are related to controlled local or nonlocal diffusions, and more generally in our setting, to a new control interpretation…
Zero-sum Markov Stackelberg games can be used to model myriad problems, in domains ranging from economics to human robot interaction. In this paper, we develop policy gradient methods that solve these games in continuous state and action…
This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…
In quantum information, nonlocal games are particularly useful for differentiating classical, quantum, and non-signalling correlations. An example of differentiation is given by the principle of no-collapse of communication complexity,…
We call an operator algebra A {\em reversible} if A with reversed multiplication is also an abstract operator algebra (in the modern operator space sense). This class of operator algebras is intimately related to the {\em symmetric operator…
Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…
We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria,…
Let $K$ be a field and $D$ be a finite-dimensional central division algebra over $K$. We prove a variant of the Nullstellensatz for $2$-sided ideals in the ring of polynomial maps $D^n \to D$. In the case where $D = K$ is commutative, our…
Schmidt's game, and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory. These games are real games, that is, games in which the…
In this paper we define the algebraic sets and the ideal of points for bijective skew PBW extensions with coefficients in left Noetherian domains. Some properties of affine algebraic sets of commutative algebraic geometry will be extended,…
We establish approximate rigidity results for several well-known families of nonlocal games. In particular, we show that near-perfect quantum strategies for boolean constraint system (BCS) games are approximate representations of the…
We introduce a two-player nonlocal game, called the $(G,H)$-isomorphism game, where classical players can win with certainty if and only if the graphs $G$ and $H$ are isomorphic. We then define the notions of quantum and non-signalling…
Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…