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We develop a geometric theory for difference equations with a given group of automorphisms. To solve this problem we extend the class of difference fields to the class of absolutely flat simple difference rings called pseudofields. We prove…

Commutative Algebra · Mathematics 2010-10-22 Dima Trushin

The fastest known algorithms for dealing with structured matrices, in the sense of the displacement rank measure, are randomized. For handling classical displacement structures, they achieve the complexity bounds…

Symbolic Computation · Computer Science 2026-03-04 Sara Khichane , Vincent Neiger

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…

Computer Science and Game Theory · Computer Science 2021-06-23 Krzysztof R. Apt , Sunil Simon

Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several…

Quantum Physics · Physics 2026-04-13 Mustafa Mert Özyılmaz , Ruchi Thareja , Houssam Nasser

Nonzero-sum stochastic differential games with impulse controls offer a realistic and far-reaching modelling framework for applications within finance, energy markets, and other areas, but the difficulty in solving such problems has…

Numerical Analysis · Mathematics 2020-06-29 Diego Zabaljauregui

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We study unique games and estimate some of their values. We prove that if a unique game has a quantum-assisted value close to 1, then it must have a perfect deterministic strategy. We introduce a family of unique games based on groups that…

Quantum Physics · Physics 2025-06-24 Rupert H. Levene , Vern I. Paulsen

This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…

Theoretical Economics · Economics 2025-08-07 Alastair Langtry , Sarah Taylor , Yifan Zhang

Two selection games from the literature, $G_c(\mathcal O,\mathcal O)$ and $G_1(\mathcal O_{zd},\mathcal O)$, are known to characterize countable dimension among certain spaces. This paper studies their perfect- and limited-information…

General Topology · Mathematics 2023-01-13 Christopher Caruvana , Steven Clontz

In this paper, we generalize modal $\mu$-calculus to the non-distributive (lattice-based) modal $\mu$-calculus and formalize some scenarios regarding categorization using it. We also provide a game semantics for the developed logic. The…

We introduce a framework for proving statements about linear operators by verification of ideal membership in a free algebra. More specifically, arbitrary first-order statements about identities of morphisms in preadditive semicategories…

Logic · Mathematics 2024-03-13 Clemens Hofstadler , Clemens G. Raab , Georg Regensburger

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online…

Computer Science and Game Theory · Computer Science 2017-10-23 Ian Gemp , Sridhar Mahadevan

Zero-determinant strategies are a class of memory-one strategies in repeated games which unilaterally enforce linear relationships between payoffs. It has long been unclear for what stage games zero-determinant strategies exist. We provide…

Physics and Society · Physics 2022-07-12 Masahiko Ueda

Zero-sum games are natural, if informal, analogues of closed physical systems where no energy/utility can enter or exit. This analogy can be extended even further if we consider zero-sum network (polymatrix) games where multiple agents…

Computer Science and Game Theory · Computer Science 2019-03-06 James P. Bailey , Georgios Piliouras

A commutative algebra is exact if its multiplication endomorphisms are trace-free and is Killing metrized if its Killing type trace-form is nondegenerate and invariant. A Killing metrized exact commutative algebra is necessarily neither…

Rings and Algebras · Mathematics 2020-05-15 Daniel J. F. Fox

We introduce several methods of decomposition for two player normal form games. Viewing the set of all games as a vector space, we exhibit explicit orthonormal bases for the subspaces of potential games, zero-sum games, and their orthogonal…

Computer Science and Game Theory · Computer Science 2011-07-19 Sung-Ha Hwang , Luc Rey-Bellet

This paper analyses Escard\'o and Oliva's generalisation of selection functions over a strong monad from a game-theoretic perspective. We focus on the case of the nondeterminism (finite nonempty powerset) monad $\mathcal{P}$. We use these…

Computer Science and Game Theory · Computer Science 2019-04-16 Joe Bolt , Jules Hedges , Philipp Zahn

Although the HO/N games are fully abstract for PCF, the traditional notion of innocence (which underpins these games) is not satisfactory for such language features as non-determinism and probabilistic branching, in that there are stateless…

Programming Languages · Computer Science 2014-09-10 Takeshi Tsukada , C. -H. Luke Ong
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