Related papers: Noncommutative Nullstellens\"atze and Perfect Game…
Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…
Supermodular games find significant applications in a variety of models, especially in operations research and economic applications of noncooperative game theory, and feature pure strategy Nash equilibria characterized as fixed points of…
Absolute algebras are a new type of algebraic structures, endowed with a meaningful notion of infinite sums of operations without supposing any underlying topology. Opposite to the usual definition of operadic calculus, they are defined as…
We introduce the category of optiongraphs and option-preserving maps as a model to study impartial combinatorial games. Outcomes, remoteness, and extended nim-values are preserved under option-preserving maps. We show that the four…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
A Nullstellensatz is a theorem providing information on polynomials that vanish on a certain set: David Hilbert's Nullstellensatz (1893) is a cornerstone of algebraic geometry, and Noga Alon's Combinatorial Nullstellensatz (1999) is a…
Commutativity gadgets provide a technique for lifting classical reductions between constraint satisfaction problems to quantum-sound reductions between the corresponding nonlocal games. We develop a general framework for commutativity…
Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…
We introduce a new class of operator algebras -- tracially complete C*-algebras -- as a vehicle for transferring ideas and results between C*-algebras and their tracial von Neumann algebra completions. We obtain structure and classification…
Matrix games constitute a fundamental problem of game theory and describe a situation of two players with completely conflicting interests. We show how methods from statistical mechanics can be used to investigate the statistical properties…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…
We study families of algebraic varieties parametrized by topological spaces and generalize some classical results such as Hilbert Nullstellensatz and primary decomposition of commutative rings. We show that there is an equivalence between…
We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
We survey the operator algebras arising as commutants modulo normed ideals of finite sets of hermitian operators and connections to perturbations of operators and noncommutative geometry.
A temporal-theoretic formalism for understanding game theory is described where a strict ordering relation on a set of time points $T$ defines a game on $T$. Using this formalism, a proof of Zermelo's Theorem, which states that every finite…
This thesis is divided into two parts. In Part I we introduce a new formalism for quantum strategies, which specify the actions of one party in any multi-party interaction involving the exchange of multiple quantum messages among the…
Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…
The basic optimal transportation problem consists in finding the most effective way of moving masses from one location to another, while minimizing the transportation cost. Such concept has been found to be useful to understand various…
Shapley operators of undiscounted zero-sum two-player games are order-preserving maps that commute with the addition of a constant. We characterize the fixed point sets of Shapley operators, in finite dimension (i.e., for games with a…