Related papers: Noncommutative Nullstellens\"atze and Perfect Game…
We associate mirror games with the universal game algebra and use the *-representation to describe quantum commuting operator strategies. We provide an algebraic characterization of whether or not a mirror game has perfect commuting…
This paper introduces a noncommutative version of the Nullstellensatz, motivated by the study of quantum nonlocal games. It has been proved that a two-answer nonlocal game with a perfect quantum strategy also admits a perfect classical…
Linear system games are a generalization of Mermin's magic square game introduced by Cleve and Mittal. They show that perfect strategies for linear system games in the tensor-product model of entanglement correspond to finite-dimensional…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
Tsirelson's problem asks whether the commuting operator model for two-party quantum correlations is equivalent to the tensor-product model. We give a negative answer to this question by showing that there are non-local games which have…
We review the correspondence between synchronous games and their associated $*$-algebra. Building upon the work of (Helton et al., New York J. Math. 2017), we propose results on algebraic and locally commuting graph identities. Based on the…
Hilbert's Nullstellensatz is one of the most fundamental correspondences between algebra and geometry, and has inspired a plethora of noncommutative analogs. In last two decades, there has been an increased interest in understanding…
Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…
We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…
This paper presents an expository reverse-mathematical analysis of two fundamental theorems in commutative algebra: Hilbert's Nullstellensatz and Basis Theorem. In addition to its profound significance in commutative algebra and algebraic…
We study a class of nonlocal games, called transitive games, for which the set of perfect strategies forms a semigroup. We establish several interesting correspondences of bisynchronous transitive games with the theory of compact quantum…
We establish several strong equivalences of synchronous non-local games, in the sense that the corresponding game algebras are $*$-isomorphic. We first show that the game algebra of any synchronous game on $n$ inputs and $k$ outputs is…
We discuss here some computational aspects of the Combinatorial Nullstellensatz argument. Our main result shows that the order of magnitude of the symmetry group associated with permutations of the variables in algebraic constraints,…
In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…
We introduce a general systematic procedure for solving any binary-input binary-output game using operator algebraic techniques on the representation theory for the underlying group, which we then illustrate on the prominent class of tilted…
This paper addresses the isomorphism problem for the universal (nonself-adjoint) operator algebras generated by a row contraction subject to homogeneous polynomial relations. We find that two such algebras are isometrically isomorphic if…
Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…
We introduce a notion of strategies based on averaging for nonlocal games in quantum information theory. These so-called statistical strategies come in a commuting type and a more specific spatial type, which are respectively special cases…
We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect…
We investigate the connection between the complexity of nonlocal games and the arithmetical hierarchy, a classification of languages according to the complexity of arithmetical formulas defining them. It was recently shown by Ji, Natarajan,…