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Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…
While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…
Deep generative models have demonstrated the ability to create realistic audiovisual content, sometimes driven by domains of different nature. However, smooth temporal dynamics in video generation is a challenging problem. This work focuses…
In this paper our objectives are, first, networks that can embed audio and visual inputs into a common space that is suitable for cross-modal retrieval; and second, a network that can localize the object that sounds in an image, given the…
We propose Audio Noise Awareness using Visuals of Indoors for NAVIgation for quieter robot path planning. While humans are naturally aware of the noise they make and its impact on those around them, robots currently lack this awareness. A…
Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…
In this paper we propose methods to extract geographically relevant information in a multimedia recording using its audio. Our method primarily is based on the fact that urban acoustic environment consists of a variety of sounds. Hence,…
We present ZeroBAS, a neural method to synthesize binaural audio from monaural audio recordings and positional information without training on any binaural data. To our knowledge, this is the first published zero-shot neural approach to…
Audio captioning aims to generate text descriptions of audio clips. In the real world, many objects produce similar sounds. How to accurately recognize ambiguous sounds is a major challenge for audio captioning. In this work, inspired by…
Speaker diarization, the process of segmenting an audio stream or transcribed speech content into homogenous partitions based on speaker identity, plays a crucial role in the interpretation and analysis of human speech. Most existing…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
We present a unified model capable of simultaneously grounding both spoken language and non-speech sounds within a visual scene, addressing key limitations in current audio-visual grounding models. Existing approaches are typically limited…
Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR…
Audio and sound generation has garnered significant attention in recent years, with a primary focus on improving the quality of generated audios. However, there has been limited research on enhancing the diversity of generated audio,…
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
Video encompasses both visual and auditory data, creating a perceptually rich experience where these two modalities complement each other. As such, videos are a valuable type of media for the investigation of the interplay between audio and…
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target…