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Binaural recordings are a form of stereophonic recording method that replicates how human ears perceive sound, these types of recordings create a 3D aural image around the listener and are extremely immersive when well recorded and listened…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-29 Johann Kay Ann Tan

Spatial audio enhances immersion in applications such as virtual reality, augmented reality, gaming, and cinema by creating a three-dimensional auditory experience. Ensuring the spatial fidelity of binaural audio is crucial, given that…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-21 Davoud Shariat Panah , Dan Barry , Alessandro Ragano , Jan Skoglund , Andrew Hines

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

Over the past few years, there has been a great deal of research on navigation tasks in indoor environments using deep reinforcement learning agents. Most of these tasks use only visual information in the form of first-person images to…

Computer Vision and Pattern Recognition · Computer Science 2023-08-02 Haru Kondoh , Asako Kanezaki

The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…

Sound · Computer Science 2021-12-22 Daniel Arteaga , Jordi Pons

Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-05 Davide Berghi , Philip J. B. Jackson

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-09 Anton Ratnarajah , Dinesh Manocha

We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…

Sound · Computer Science 2022-07-18 Zhongweiyang Xu , Romit Roy Choudhury

Imagine being able to listen to the birds chirping in a park without hearing the chatter from other hikers, or being able to block out traffic noise on a busy street while still being able to hear emergency sirens and car honks. We…

Sound · Computer Science 2023-11-02 Bandhav Veluri , Malek Itani , Justin Chan , Takuya Yoshioka , Shyamnath Gollakota

How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Andrew Owens , Tae-Hyun Oh

In this study we describe a methodology to realize visual images cognition in the broader sense, by a cross-modal stimulation through the auditory channel. An original algorithm of conversion from bi-dimensional images to sounds has been…

Neurons and Cognition · Quantitative Biology 2017-05-16 Takahisa Kishino , Sun Zhe , Roberto Marchisio , Ruggero Micheletto

Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Karren Yang , Bryan Russell , Justin Salamon

Leveraging temporal synchronization and association within sight and sound is an essential step towards robust localization of sounding objects. To this end, we propose a space-time memory network for sounding object localization in videos.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Sizhe Li , Yapeng Tian , Chenliang Xu

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Audio zooming, a signal processing technique, enables selective focusing and enhancement of sound signals from a specified region, attenuating others. While traditional beamforming and neural beamforming techniques, centered on creating a…

Audio and Speech Processing · Electrical Eng. & Systems 2023-11-23 Meng Yu , Dong Yu

Accurately modeling sound propagation with complex real-world environments is essential for Novel View Acoustic Synthesis (NVAS). While previous studies have leveraged visual perception to estimate spatial acoustics, the combined use of…

Multimedia · Computer Science 2025-03-18 Hadam Baek , Hannie Shin , Jiyoung Seo , Chanwoo Kim , Saerom Kim , Hyeongbok Kim , Sangpil Kim

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…

Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Yujin Jeong , Yunji Kim , Sanghyuk Chun , Jiyoung Lee

We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Ho Kei Cheng , Masato Ishii , Akio Hayakawa , Takashi Shibuya , Alexander Schwing , Yuki Mitsufuji