Related papers: Geometry-Aware Multi-Task Learning for Binaural Au…
Binaural recordings are a form of stereophonic recording method that replicates how human ears perceive sound, these types of recordings create a 3D aural image around the listener and are extremely immersive when well recorded and listened…
Spatial audio enhances immersion in applications such as virtual reality, augmented reality, gaming, and cinema by creating a three-dimensional auditory experience. Ensuring the spatial fidelity of binaural audio is crucial, given that…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
Over the past few years, there has been a great deal of research on navigation tasks in indoor environments using deep reinforcement learning agents. Most of these tasks use only visual information in the form of first-person images to…
The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…
Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are…
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic…
We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…
Imagine being able to listen to the birds chirping in a park without hearing the chatter from other hikers, or being able to block out traffic noise on a busy street while still being able to hear emergency sirens and car honks. We…
How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…
In this study we describe a methodology to realize visual images cognition in the broader sense, by a cross-modal stimulation through the auditory channel. An original algorithm of conversion from bi-dimensional images to sounds has been…
Self-supervised audio-visual learning aims to capture useful representations of video by leveraging correspondences between visual and audio inputs. Existing approaches have focused primarily on matching semantic information between the…
Leveraging temporal synchronization and association within sight and sound is an essential step towards robust localization of sounding objects. To this end, we propose a space-time memory network for sounding object localization in videos.…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Audio zooming, a signal processing technique, enables selective focusing and enhancement of sound signals from a specified region, attenuating others. While traditional beamforming and neural beamforming techniques, centered on creating a…
Accurately modeling sound propagation with complex real-world environments is essential for Novel View Acoustic Synthesis (NVAS). While previous studies have leveraged visual perception to estimate spatial acoustics, the combined use of…
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…
Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data…