Related papers: Tracking People with 3D Representations
Monocular 3D human performance capture is indispensable for many applications in computer graphics and vision for enabling immersive experiences. However, detailed capture of humans requires tracking of multiple aspects, including the…
Video annotation is expensive and time consuming. Consequently, datasets for multi-person pose estimation and tracking are less diverse and have more sparse annotations compared to large scale image datasets for human pose estimation. This…
Multi-person tracking plays a critical role in the analysis of surveillance video. However, most existing work focus on shorter-term (e.g. minute-long or hour-long) video sequences. Therefore, we propose a multi-person tracking algorithm…
Both the tasks of multi-person human pose estimation and pose tracking in videos are quite challenging. Existing methods can be categorized into two groups: top-down and bottom-up approaches. In this paper, following the top-down approach,…
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and…
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…
We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust…
Human pose and shape are two important components of 2D human body. However, how to efficiently represent both of them in images is still an open question. In this paper, we propose the Triplet Representation for Body (TRB) -- a compact 2D…
We present a generative approach to forecast long-term future human behavior in 3D, requiring only weak supervision from readily available 2D human action data. This is a fundamental task enabling many downstream applications. The required…
3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…
Numerous methods for human activity recognition have been proposed in the past two decades. Many of these methods are based on sparse representation, which describes the whole video content by a set of local features. Trajectories, being…
A key challenge of learning a visual representation for the 3D high fidelity geometry of dressed humans lies in the limited availability of the ground truth data (e.g., 3D scanned models), which results in the performance degradation of 3D…
Multi-person human mesh recovery from a single image is a challenging task, hindered by the scarcity of in-the-wild training data. Prevailing in-the-wild human mesh pseudo-ground-truth (pGT) generation pipelines are single-person-centric,…
Human pose estimation is one of the key problems in computer vision that has been studied in the recent years. The significance of human pose estimation is in the higher level tasks of understanding human actions applications such as…
Its numerous applications make multi-human 3D pose estimation a remarkably impactful area of research. Nevertheless, assuming a multiple-view system composed of several regular RGB cameras, 3D multi-pose estimation presents several…
Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications,…
We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion…
High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…
The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…