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3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their…

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Jing Yu Koh , Harsh Agrawal , Dhruv Batra , Richard Tucker , Austin Waters , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

The scarcity of data depicting dangerous situations presents a major obstacle to training AI systems for safety-critical applications, such as construction safety, where ethical and logistical barriers hinder real-world data collection.…

Artificial Intelligence · Computer Science 2025-05-21 Vu Dinh Xuan , Hao Vo , David Murphy , Hoang D. Nguyen

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

A large amount of annotated training images is critical for training accurate and robust deep network models but the collection of a large amount of annotated training images is often time-consuming and costly. Image synthesis alleviates…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Changgong Zhang , Fangneng Zhan , Hongyuan Zhu , Shijian Lu

Recent advancements in Large Language Models (LLMs) have greatly enhanced natural language understanding and content generation. However, these models primarily operate in disembodied digital environments and lack interaction with the…

Systems and Control · Electrical Eng. & Systems 2025-10-21 Wenbing Tang , Meilin Zhu , Fenghua Wu , Yang Liu

The development of embodied agents that can communicate with humans in natural language has gained increasing interest over the last years, as it facilitates the diffusion of robotic platforms in human-populated environments. As a step…

Robotics · Computer Science 2024-04-16 Roberto Bigazzi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Generative AI has established the opportunity to readily transform content from one medium to another. This capability is especially powerful for storytelling, where visual illustrations can illuminate a story originally expressed in text.…

Computation and Language · Computer Science 2025-09-30 Melissa Roemmele , John Joon Young Chung , Taewook Kim , Yuqian Sun , Alex Calderwood , Max Kreminski

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a…

Artificial Intelligence · Computer Science 2026-02-10 Kabir Swain , Sijie Han , Ayush Raina , Jin Zhang , Shuang Li , Michael Stopa , Antonio Torralba

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they…

Graphics · Computer Science 2026-03-10 Hou In Ivan Tam , Hou In Derek Pun , Austin T. Wang , Angel X. Chang , Manolis Savva

Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM)…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Weilin Sun , Xinran Li , Manyi Li , Kai Xu , Xiangxu Meng , Lei Meng

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

Artificial Intelligence · Computer Science 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

Embodied Artificial Intelligence (AI) is an intelligent system paradigm for achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications and driving the evolution from cyberspace to physical systems.…

Artificial Intelligence · Computer Science 2025-09-25 Tongtong Feng , Xin Wang , Yu-Gang Jiang , Wenwu Zhu

We propose Continuous Scene Representations (CSR), a scene representation constructed by an embodied agent navigating within a space, where objects and their relationships are modeled by continuous valued embeddings. Our method captures…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Samir Yitzhak Gadre , Kiana Ehsani , Shuran Song , Roozbeh Mottaghi

Healthcare systems worldwide face persistent challenges in efficiency, accessibility, and personalization. Powered by modern AI technologies such as multimodal large language models and world models, Embodied AI (EmAI) represents a…

Artificial Intelligence · Computer Science 2025-03-04 Yihao Liu , Xu Cao , Tingting Chen , Yankai Jiang , Junjie You , Minghua Wu , Xiaosong Wang , Mengling Feng , Yaochu Jin , Jintai Chen