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To date, machine learning for human action recognition in video has been widely implemented in sports activities. Although some studies have been successful in the past, precision is still the most significant concern. In this study, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Cheng Yan , Xin Li , Guoqiang Li

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

This paper presents the first-rank solution for the Multi-Modal Action Recognition Challenge, part of the Multi-Modal Visual Pattern Recognition Workshop at the \acl{ICPR} 2024. The competition aimed to recognize human actions using a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Anh-Kiet Duong , Petra Gomez-Krämer

Egocentric action anticipation is the task of predicting the future actions a camera wearer will likely perform based on past video observations. While in a real-world system it is fundamental to output such predictions before the action…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Antonino Furnari , Giovanni Maria Farinella

Nowadays, live video streaming events have become a mainstay in viewer's communication in large international enterprises. Provided that viewers are distributed worldwide, the main challenge resides on how to schedule the optimal event's…

Artificial Intelligence · Computer Science 2021-06-22 Stefanos Antaris , Dimitrios Rafailidis , Romina Arriaza

Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the…

Machine Learning · Computer Science 2025-03-05 Kensuke Tatematsu , Akifumi Wachi

The objective of this work is to learn an object-centric video representation, with the aim of improving transferability to novel tasks, i.e., tasks different from the pre-training task of action classification. To this end, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Chuhan Zhang , Ankush Gupta , Andrew Zisserman

As the success of deep models has led to their deployment in all areas of computer vision, it is increasingly important to understand how these representations work and what they are capturing. In this paper, we shed light on deep…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Christoph Feichtenhofer , Axel Pinz , Richard P. Wildes , Andrew Zisserman

Forecasting future events based on evidence of current conditions is an innate skill of human beings, and key for predicting the outcome of any decision making. In artificial vision for example, we would like to predict the next human…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Tsung-Ming Tai , Giuseppe Fiameni , Cheng-Kuang Lee , Simon See , Oswald Lanz

Human action recognition in videos is a critical task with significant implications for numerous applications, including surveillance, sports analytics, and healthcare. The challenge lies in creating models that are both precise in their…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Yufei Xie

Transfer learning is a widely used method to build high performing computer vision models. In this paper, we study the efficacy of transfer learning by examining how the choice of data impacts performance. We find that more pre-training…

Computer Vision and Pattern Recognition · Computer Science 2018-12-13 Jiquan Ngiam , Daiyi Peng , Vijay Vasudevan , Simon Kornblith , Quoc V. Le , Ruoming Pang

Action recognition in surveillance video makes our life safer by detecting the criminal events or predicting violent emergencies. However, efficient action recognition is not free of difficulty. First, there are so many action classes in…

Computer Vision and Pattern Recognition · Computer Science 2017-10-23 Kun Liu , Wu Liu , Huadong Ma , Wenbing Huang , Xiongxiong Dong

Action prediction aims to infer the forthcoming human action with partially-observed videos, which is a challenging task due to the limited information underlying early observations. Existing methods mainly adopt a reconstruction strategy…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Zhiqiang Tao , Yue Bai , Handong Zhao , Sheng Li , Yu Kong , Yun Fu

In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This…

Computer Vision and Pattern Recognition · Computer Science 2016-08-31 Roeland De Geest , Efstratios Gavves , Amir Ghodrati , Zhenyang Li , Cees Snoek , Tinne Tuytelaars

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this,…

Machine Learning · Computer Science 2020-03-24 Janne Karttunen , Anssi Kanervisto , Ville Kyrki , Ville Hautamäki

We present a vision-only model for gaming AI which uses a late integration deep convolutional network architecture trained in a purely supervised imitation learning context. Although state-of-the-art deep learning models for video game…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Zhao Chen , Darvin Yi

Recognizing actions in ice hockey using computer vision poses challenges due to bulky equipment and inadequate image quality. A novel two-stream framework has been designed to improve action recognition accuracy for hockey using three main…

Computer Vision and Pattern Recognition · Computer Science 2018-12-27 Zixi Cai , Helmut Neher , Kanav Vats , David Clausi , John Zelek

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

Action anticipation has become a prominent topic in Human Action Recognition (HAR). However, its application to real-world sports scenarios remains limited by the availability of suitable annotated datasets. This work presents a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 David Freire-Obregón , Oliverio J. Santana , Javier Lorenzo-Navarro , Daniel Hernández-Sosa , Modesto Castrillón-Santana
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