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Beyond assigning the correct class, an activity recognition model should also be able to determine, how certain it is in its predictions. We present the first study of how welthe confidence values of modern action recognition architectures…

Computer Vision and Pattern Recognition · Computer Science 2021-01-05 Alina Roitberg , Monica Haurilet , Manuel Martinez , Rainer Stiefelhagen

In this paper we deal with the problem of predicting action progress in videos. We argue that this is an extremely important task since it can be valuable for a wide range of interaction applications. To this end we introduce a novel…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Federico Becattini , Tiberio Uricchio , Lorenzo Seidenari , Lamberto Ballan , Alberto Del Bimbo

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

Information Retrieval · Computer Science 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Zhonghan Zhao , Wenhao Chai , Shengyu Hao , Wenhao Hu , Guanhong Wang , Shidong Cao , Mingli Song , Jenq-Neng Hwang , Gaoang Wang

Action recognition is an open and challenging problem in computer vision. While current state-of-the-art models offer excellent recognition results, their computational expense limits their impact for many real-world applications. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Yue Meng , Chung-Ching Lin , Rameswar Panda , Prasanna Sattigeri , Leonid Karlinsky , Aude Oliva , Kate Saenko , Rogerio Feris

Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Lei Wang , Du Q. Huynh , Piotr Koniusz

The ultimate goal of video prediction is not forecasting future pixel-values given some previous frames. Rather, the end goal of video prediction is to discover valuable internal representations from the vast amount of available unlabeled…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Hafez Farazi , Jan Nogga , and Sven Behnke

Competing with top human players in the ancient game of Go has been a long-term goal of artificial intelligence. Go's high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go's evaluation…

Machine Learning · Computer Science 2016-03-01 Yuandong Tian , Yan Zhu

When we say a person is texting, can you tell the person is walking or sitting? Emphatically, no. In order to solve this incomplete representation problem, this paper presents a sub-action descriptor for detailed action detection. The…

Computer Vision and Pattern Recognition · Computer Science 2017-10-11 Cheng-Bin Jin , Shengzhe Li , Hakil Kim

In this paper, we carefully investigate how we can use multiple different Natural Language Processing techniques and methods in order to automatically recognize the main actions in sports events. We aim to extract insights by analyzing live…

Computation and Language · Computer Science 2023-07-21 Yanis Miraoui

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…

Applications · Statistics 2018-05-08 Rodolfo Metulini

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

Applications of an efficient emotion recognition system can be found in several domains such as medicine, driver fatigue surveillance, social robotics, and human-computer interaction. Appraising human emotional states, behaviors, and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Savinay Nagendra , Prapti Panigrahi

Action recognition, which is formulated as a task to identify various human actions in a video, has attracted increasing interest from computer vision researchers due to its importance in various applications. Recently, appearance-based…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Jack Humphreys , Zhe Chen , Dacheng Tao

For Internet applications like sponsored search, cautions need to be taken when using machine learning to optimize their mechanisms (e.g., auction) since self-interested agents in these applications may change their behaviors (and thus the…

Machine Learning · Computer Science 2014-10-14 Haifang Li , Fei Tian , Wei Chen , Tao Qin , Tie-Yan Liu

We propose a transfer learning method that utilizes data representations in a semiparametric regression model. Our aim is to perform statistical inference on the parameter of primary interest in the target model while accounting for…

Methodology · Statistics 2024-06-21 Baihua He , Huihang Liu , Xinyu Zhang , Jian Huang

In vision-based action recognition, spatio-temporal features from different modalities are used for recognizing activities. Temporal modeling is a long challenge of action recognition. However, there are limited methods such as pre-computed…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Elham Shabaninia , Hossein Nezamabadi-pour , Fatemeh Shafizadegan
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