English
Related papers

Related papers: Creating and Reenacting Controllable 3D Humans wit…

200 papers

We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Tarek Ben Charrada , Hedi Tabia , Aladine Chetouani , Hamid Laga

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Bindita Chaudhuri , Nikolaos Sarafianos , Linda Shapiro , Tony Tung

We present a method for generating a full 360{\deg} orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view synthesis, but yield inconsistent results across views…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Keito Suzuki , Kunyao Chen , Lei Wang , Bang Du , Runfa Blark Li , Peng Liu , Ning Bi , Truong Nguyen

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…

Computer Vision and Pattern Recognition · Computer Science 2016-02-09 Pablo Garrido , Levi Valgaerts , Ole Rehmsen , Thorsten Thormaehlen , Patrick Perez , Christian Theobalt

Inverse rendering in a 3D format denoted to recovering the 3D properties of a scene given 2D input image(s) and is typically done using 3D Morphable Model (3DMM) based methods from single view images. These models formulate each face as a…

Computer Vision and Pattern Recognition · Computer Science 2017-09-01 Shima Kamyab , Ali Ghodsi , S. Zohreh Azimifar

Reconstructing 3D human shape and pose from monocular images is challenging despite the promising results achieved by the most recent learning-based methods. The commonly occurred misalignment comes from the facts that the mapping from…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Hongwen Zhang , Jie Cao , Guo Lu , Wanli Ouyang , Zhenan Sun

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

In this work, we present an automated workflow to bring human figures, one of the most frequently appearing entities on pictorial maps, to the third dimension. Our workflow is based on training data and neural networks for single-view 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Raimund Schnürer , A. Cengiz Öztireli , Magnus Heitzler , René Sieber , Lorenz Hurni

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yifang Men , Yiming Mao , Yuning Jiang , Wei-Ying Ma , Zhouhui Lian

In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Shivam Grover , Kshitij Sidana , Vanita Jain

In this paper we introduce an ensemble method for convolutional neural network (CNN), called "virtual branching," which can be implemented with nearly no additional parameters and computation on top of standard CNNs. We propose our method…

Computer Vision and Pattern Recognition · Computer Science 2018-03-16 Albert Gong , Qiang Qiu , Guillermo Sapiro

Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 Diogo Luvizon , Vladislav Golyanik , Adam Kortylewski , Marc Habermann , Christian Theobalt

Pose transfer of human videos aims to generate a high fidelity video of a target person imitating actions of a source person. A few studies have made great progress either through image translation with deep latent features or neural…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yang-tian Sun , Hao-zhi Huang , Xuan Wang , Yu-kun Lai , Wei Liu , Lin Gao

Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Michail Christos Doukas , Mohammad Rami Koujan , Viktoriia Sharmanska , Stefanos Zafeiriou

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Sida Peng , Yuanqing Zhang , Yinghao Xu , Qianqian Wang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more flexible to depict…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Fei Wang , Kongzhang Tang , Hefeng Wu , Baoquan Zhao , Hao Cai , Teng Zhou

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Seonghwa Choi , Moonkyeong Choi , Mingyu Jang , Jaekyung Kim , Jianfei Cai , Wen-Huang Cheng , Sanghoon Lee

We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll