Related papers: Creating and Reenacting Controllable 3D Humans wit…
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…
We propose a new approach for constructing a 3D representation from a 2D wireframe drawing. A drawing is simply a parallel projection of a 3D object onto a 2D surface; humans are able to recreate mental 3D models from 2D representations…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…
3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…
Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…
Generating realistic human 3D reconstructions using image or video data is essential for various communication and entertainment applications. While existing methods achieved impressive results for body and facial regions, realistic hair…
In this paper, we present NeuralReshaper, a novel method for semantic reshaping of human bodies in single images using deep generative networks. To achieve globally coherent reshaping effects, our approach follows a fit-then-reshape…
Recent experiments in computer vision demonstrate texture bias as the primary reason for supreme results in models employing Convolutional Neural Networks (CNNs), conflicting with early works claiming that these networks identify objects…
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large…
In this paper, we present an end-to-end approach to simultaneously learn spatio-temporal features and corresponding similarity metric for video-based person re-identification. Given the video sequence of a person, features from each frame…
We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…
Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…
We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising…
We present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine…
We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on…
We present a new end-to-end learning framework to obtain detailed and spatially coherent reconstructions of multiple people from a single image. Existing multi-person methods suffer from two main drawbacks: they are often model-based and…
There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human…