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Related papers: Player Dominance Adjustment in Games

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Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and…

Artificial Intelligence · Computer Science 2019-01-09 Jordi Grau-Moya , Felix Leibfried , Haitham Bou-Ammar

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

Systems and Control · Electrical Eng. & Systems 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

Machine Learning · Computer Science 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

Human-Computer Interaction · Computer Science 2016-06-22 Benjamin Ultan Cowley

Deep learning has achieved remarkable success in direction-of-arrival (DOA) estimation. However, recent studies have shown that adversarial perturbations can severely compromise the performance of such models. To address this vulnerability,…

Signal Processing · Electrical Eng. & Systems 2025-12-12 Shilian Zheng , Xiaoxiang Wu , Luxin Zhang , Keqiang Yue , Peihan Qi , Zhijin Zhao

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this…

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…

Multiagent Systems · Computer Science 2019-12-30 Kun Shao , Zhentao Tang , Yuanheng Zhu , Nannan Li , Dongbin Zhao

This work introduces the dynamic Defender-Attacker Blotto (dDAB) game, extending the classical static Blotto game to a dynamic resource allocation setting over graphs. In the dDAB game, a defender is required to maintain numerical…

Multiagent Systems · Computer Science 2026-03-26 Yue Guan , Daigo Shishika , Jason R. Marden , Michael Dorothy , Panagiotis Tsiotras , Vijay Kumar

Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods…

Machine Learning · Computer Science 2024-09-25 Nicholas D. Kullman , Nikita Dudorov , Jorge E. Mendoza , Martin Cousineau , Justin C. Goodson

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential…

Machine Learning · Computer Science 2024-04-09 Derek Yadgaroff , Alessandro Sestini , Konrad Tollmar , Ayca Ozcelikkale , Linus Gisslén

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

Artificial Intelligence · Computer Science 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

Human-Computer Interaction · Computer Science 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

We study distributed user association in 5G and beyond millimeter-wave enabled heterogeneous networks using matching theory. We propose a novel and efficient distributed matching game, called early acceptance (EA), which allows users to…

Signal Processing · Electrical Eng. & Systems 2020-12-04 Alireza Alizadeh , Mai Vu

Domain adaptation is a potential method to train a powerful deep neural network, which can handle the absence of labeled data. More precisely, domain adaptation solving the limitation called dataset bias or domain shift when the training…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Thai-Vu Nguyen , Anh Nguyen , Nghia Le , Bac Le

Deep learning has revolutionized the performance of classification, but meanwhile demands sufficient labeled data for training. Given insufficient data, while many techniques have been developed to help combat overfitting, the challenge…

Computer Vision and Pattern Recognition · Computer Science 2018-09-05 Xiaofeng Zhang , Zhangyang Wang , Dong Liu , Qing Ling

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

Artificial Intelligence · Computer Science 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial…

Machine Learning · Computer Science 2025-09-29 Anas Barakat , John Lazarsfeld , Georgios Piliouras , Antonios Varvitsiotis
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