Related papers: Real Time Cluster Path Tracing
X-ray phase-contrast imaging offers enhanced sensitivity for weakly-attenuating materials, such as breast and brain tissue, but has yet to be widely implemented clinically due to high coherence requirements and expensive x-ray optics.…
We address the problem of accelerating thin-shell deformable object simulations by dimension reduction. We present a new algorithm to embed a high-dimensional configuration space of deformable objects in a low-dimensional feature space,…
Panoptic tracking enables pixel-level scene interpretation of videos by integrating instance tracking in panoptic segmentation. This provides robots with a spatio-temporal understanding of the environment, an essential attribute for their…
Robust visual tracking is a challenging computer vision problem, with many real-world applications. Most existing approaches employ hand-crafted appearance features, such as HOG or Color Names. Recently, deep RGB features extracted from…
Existing methods for the 4D reconstruction of general, non-rigidly deforming objects focus on novel-view synthesis and neglect correspondences. However, time consistency enables advanced downstream tasks like 3D editing, motion analysis, or…
Consistent and natural camera lens blur is important for seamlessly blending 3D virtual objects into photographed real-scenes. Since lens blur typically varies with scene depth, the placement of virtual objects and their corresponding blur…
The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…
Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following…
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with…
This paper presents a robust tracking controller for tracking curvature-constrained paths by vehicles/robots with uncertain Dubins dynamics. Although Dubins paths have been widely used in vehicular and robotic applications, robust and…
Ray tracing algorithm simulates the physical movements of a huge amount of rays to render a high quality image, in which the tracing procedure for each ray can be implemented in parallel. By leveraging the inherent parallelism of quantum…
Rotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task,…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
Several unsupervised and self-supervised approaches have been developed in recent years to learn visual features from large-scale unlabeled datasets. Their main drawback however is that these methods are hardly able to recognize visual…
This paper presents a comprehensive study of interactive rendering techniques for large 3D line sets with transparency. The rendering of transparent lines is widely used for visualizing trajectories of tracer particles in flow fields.…
Traditional image stitching focuses on a single panorama frame without considering the spatial-temporal consistency in videos. The straightforward image stitching approach will cause temporal flicking and color inconstancy when it is…
Recent work has shown impressive results on data-driven defocus deblurring using the two-image views available on modern dual-pixel (DP) sensors. One significant challenge in this line of research is access to DP data. Despite many cameras…
Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…
This paper presents a novel real-time tracking system capable of improving body pose estimation algorithms in distributed camera networks. The first stage of our approach introduces a linear Kalman filter operating at the body joints level,…
Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from…