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Related papers: Real Time Cluster Path Tracing

200 papers

This paper addresses the problem of appearance matching across different challenges while doing visual face tracking in real-world scenarios. In this paper, FaceTrack is proposed that utilizes multiple appearance models with its long-term…

Computer Vision and Pattern Recognition · Computer Science 2018-08-31 Tanushri Chakravorty , Guillaume-Alexandre Bilodeau , Eric Granger

The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Zipei Ma , Junzhe Jiang , Yurui Chen , Li Zhang

In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer…

Graphics · Computer Science 2017-07-10 Oliver Nalbach , Elena Arabadzhiyska , Dushyant Mehta , Hans-Peter Seidel , Tobias Ritschel

Lane detection in driving scenes is an important module for autonomous vehicles and advanced driver assistance systems. In recent years, many sophisticated lane detection methods have been proposed. However, most methods focus on detecting…

Computer Vision and Pattern Recognition · Computer Science 2020-04-30 Qin Zou , Hanwen Jiang , Qiyu Dai , Yuanhao Yue , Long Chen , Qian Wang

Non-uniform blind deblurring for general dynamic scenes is a challenging computer vision problem as blurs arise not only from multiple object motions but also from camera shake, scene depth variation. To remove these complicated motion…

Computer Vision and Pattern Recognition · Computer Science 2018-05-08 Seungjun Nah , Tae Hyun Kim , Kyoung Mu Lee

State-of-the-art video deblurring methods cannot handle blurry videos recorded in dynamic scenes, since they are built under a strong assumption that the captured scenes are static. Contrary to the existing methods, we propose a video…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Tae Hyun Kim , Seungjun Nah , Kyoung Mu Lee

Direct Volume Rendering (DVR) using Volumetric Path Tracing (VPT) is a scientific visualization technique that simulates light transport with objects' matter using physically-based lighting models. Monte Carlo (MC) path tracing is often…

Graphics · Computer Science 2021-06-16 Jose A. Iglesias-Guitian , Prajita Mane , Bochang Moon

Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Xiang Chen , Lu Wang , Beibei Wang

This paper presents an end-to-end approach for tracking static and dynamic objects for an autonomous vehicle driving through crowded urban environments. Unlike traditional approaches to tracking, this method is learned end-to-end, and is…

Computer Vision and Pattern Recognition · Computer Science 2017-04-20 Julie Dequaire , Dushyant Rao , Peter Ondruska , Dominic Wang , Ingmar Posner

Object trackers based on Convolution Neural Network (CNN) have achieved state-of-the-art performance on recent tracking benchmarks, while they suffer from slow computational speed. The high computational load arises from the extraction of…

Image and Video Processing · Electrical Eng. & Systems 2019-01-10 Al-Hussein A. El-Shafie , Mohamed Zaki , Serag El-Din Habib

Multi-view crowd tracking estimates each person's tracking trajectories on the ground of the scene. Recent research works mainly rely on CNNs-based multi-view crowd tracking architectures, and most of them are evaluated and compared on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Qi Zhang , Jixuan Chen , Kaiyi Zhang , Xinquan Yu , Antoni B. Chan , Hui Huang

Training learning-based deblurring methods demands a tremendous amount of blurred and sharp image pairs. Unfortunately, existing synthetic datasets are not realistic enough, and deblurring models trained on them cannot handle real blurred…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Jaesung Rim , Geonung Kim , Jungeon Kim , Junyong Lee , Seungyong Lee , Sunghyun Cho

Multi-object tracking (MOT) is a challenging practical problem for vision based applications. Most recent approaches for MOT use precomputed detections from models such as Faster RCNN, performing fine-tuning of bounding boxes and…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Parthesh Soni , Falak Shah , Nisarg Vyas

Pedestrian detection is an important component for safety of autonomous vehicles, as well as for traffic and street surveillance. There are extensive benchmarks on this topic and it has been shown to be a challenging problem when applied on…

Computer Vision and Pattern Recognition · Computer Science 2017-10-18 Damien Matti , Hazım Kemal Ekenel , Jean-Philippe Thiran

The non-local self-similarity property of natural images has been exploited extensively for solving various image processing problems. When it comes to video sequences, harnessing this force is even more beneficial due to the temporal…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Gregory Vaksman , Michael Elad , Peyman Milanfar

Visual object tracking is a fundamental and time-critical vision task. Recent years have seen many shallow tracking methods based on real-time pixel-based correlation filters, as well as deep methods that have top performance but need a…

Computer Vision and Pattern Recognition · Computer Science 2017-09-15 Chen Huang , Simon Lucey , Deva Ramanan

Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world software implementations of path stroking for anecdotal…

Graphics · Computer Science 2020-07-27 Mark J. Kilgard

This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…

Graphics · Computer Science 2025-02-13 Shruti Singh , Shantanu Kumar

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

In-loop filtering is used in video coding to process the reconstructed frame in order to remove blocking artifacts. With the development of convolutional neural networks (CNNs), CNNs have been explored for in-loop filtering considering it…

Image and Video Processing · Electrical Eng. & Systems 2021-06-25 Jian Yue , Yanbo Gao , Shuai Li , Hui Yuan , Frédéric Dufaux