Related papers: LaughNet: synthesizing laughter utterances from wa…
Collecting high quality conversational data can be very expensive for most applications and infeasible for others due to privacy, ethical, or similar concerns. A promising direction to tackle this problem is to generate synthetic dialogues…
Learning a new language involves constantly comparing speech productions with reference productions from the environment. Early in speech acquisition, children make articulatory adjustments to match their caregivers' speech. Grownup…
This paper proposes a novel way of doing audio synthesis at the waveform level using Transformer architectures. We propose a deep neural network for generating waveforms, similar to wavenet. This is fully probabilistic, auto-regressive, and…
Font synthesis has been a very active topic in recent years because manual font design requires domain expertise and is a labor-intensive and time-consuming job. While remarkably successful, existing methods for font synthesis have major…
Expressive synthetic speech is essential for many human-computer interaction and audio broadcast scenarios, and thus synthesizing expressive speech has attracted much attention in recent years. Previous methods performed the expressive…
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…
Neural network-based vocoders have recently demonstrated the powerful ability to synthesize high-quality speech. These models usually generate samples by conditioning on spectral features, such as Mel-spectrogram and fundamental frequency,…
Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained…
The goal of this work is to reconstruct speech from a silent talking face video. Recent studies have shown impressive performance on synthesizing speech from silent talking face videos. However, they have not explicitly considered on…
This paper presents an expressive speech synthesis architecture for modeling and controlling the speaking style at a word level. It attempts to learn word-level stylistic and prosodic representations of the speech data, with the aid of two…
Text-to-speech and co-speech gesture synthesis have until now been treated as separate areas by two different research communities, and applications merely stack the two technologies using a simple system-level pipeline. This can lead to…
Speech is the fundamental mode of human communication, and its synthesis has long been a core priority in human-computer interaction research. In recent years, machines have managed to master the art of generating speech that is…
Speech-driven gesture synthesis is a field of growing interest in virtual human creation. However, a critical challenge is the inherent intricate one-to-many mapping between speech and gestures. Previous studies have explored and achieved…
Conversational speech not only contains several variants of neutral speech but is also prominently interlaced with several speaker generated non-speech sounds such as laughter and breath. A robust speaker recognition system should be…
This paper proposes an expressive singing voice synthesis system by introducing explicit vibrato modeling and latent energy representation. Vibrato is essential to the naturalness of synthesized sound, due to the inherent characteristics of…
Recent advances in neural network -based text-to-speech have reached human level naturalness in synthetic speech. The present sequence-to-sequence models can directly map text to mel-spectrogram acoustic features, which are convenient for…
This paper introduces an improved generative model for statistical parametric speech synthesis (SPSS) based on WaveNet under a multi-task learning framework. Different from the original WaveNet model, the proposed Multi-task WaveNet employs…
Humor is a natural and fundamental component of human interactions. When correctly applied, humor allows us to express thoughts and feelings conveniently and effectively, increasing interpersonal affection, likeability, and trust. However,…
As short-form funny videos on social networks are gaining popularity, it becomes demanding for AI models to understand them for better communication with humans. Unfortunately, previous video humor datasets target specific domains, such as…
Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with…