Related papers: LaughNet: synthesizing laughter utterances from wa…
We formulated non-speech vocalization (NSV) modeling as a text-to-speech task and verified its viability. Specifically, we evaluated the phonetic expressivity of HUBERT speech units on NSVs and verified our model's ability to control over…
In this paper, we propose a model to perform style transfer of speech to singing voice. Contrary to the previous signal processing-based methods, which require high-quality singing templates or phoneme synchronization, we explore a…
Non-verbal Vocalizations (NVs), such as laughter and sighs, are vital for conveying emotion and intention in human speech, yet most existing speech systems neglect them, which severely compromises communicative richness and emotional…
In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such…
It is in high demand to generate facial animation with high realism, but it remains a challenging task. Existing approaches of speech-driven facial animation can produce satisfactory mouth movement and lip synchronization, but show weakness…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…
The recent success of raw audio waveform synthesis models like WaveNet motivates a new approach for music synthesis, in which the entire process --- creating audio samples from a score and instrument information --- is modeled using…
Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints,…
We present a large-scale in-the-wild Japanese laughter corpus and a laughter synthesis method. Previous work on laughter synthesis lacks not only data but also proper ways to represent laughter. To solve these problems, we first propose an…
The creation of listener facial responses aims to simulate interactive communication feedback from a listener during a face-to-face conversation. Our goal is to generate believable videos of listeners' heads that respond authentically to a…
Humans involuntarily tend to infer parts of the conversation from lip movements when the speech is absent or corrupted by external noise. In this work, we explore the task of lip to speech synthesis, i.e., learning to generate natural…
Lip-to-Speech (Lip2Speech) synthesis, which predicts corresponding speech from talking face images, has witnessed significant progress with various models and training strategies in a series of independent studies. However, existing studies…
In recent years, various flow-based generative models have been proposed to generate high-fidelity waveforms in real-time. However, these models require either a well-trained teacher network or a number of flow steps making them…
Recent text-to-speech models have reached the level of generating natural speech similar to what humans say. But there still have limitations in terms of expressiveness. The existing emotional speech synthesis models have shown…
The state-of-the-art in text-to-speech synthesis has recently improved considerably due to novel neural waveform generation methods, such as WaveNet. However, these methods suffer from their slow sequential inference process, while their…
In this paper we demonstrate speech synthesis using different electroencephalography (EEG) feature sets recently introduced in [1]. We make use of a recurrent neural network (RNN) regression model to predict acoustic features directly from…
A computer model of "a sense of humour" suggested previously [arXiv:0711.2058,0711.2061], relating the humorous effect with a specific malfunction in information processing, is given in somewhat different exposition. Psychological aspects…
Achieving nuanced and accurate emulation of human voice has been a longstanding goal in artificial intelligence. Although significant progress has been made in recent years, the mainstream of speech synthesis models still relies on…
Most modern text-to-speech architectures use a WaveNet vocoder for synthesizing high-fidelity waveform audio, but there have been limitations, such as high inference time, in its practical application due to its ancestral sampling scheme.…