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The last years have witnessed a dramatic growth in the number as well as the variety of graphics intensive mobile applications, which allow users to interact and navigate through large scenes such as ancient places, museums and even virtual…

Networking and Internet Architecture · Computer Science 2018-05-07 Ghada Mohammed Fathy

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

Multimedia · Computer Science 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…

Multimedia · Computer Science 2013-04-11 Sanam Sadr , Stefan Valentin

Video on Demand system over the wireless mobile network is a system that provides video services to mobile clients.The main problem with these systems is the high service delay where the mobile clients have to wait to view their favorite…

Networking and Internet Architecture · Computer Science 2018-12-21 Saleh Ali Alomari

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

Multimedia · Computer Science 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

In order to better accommodate the dramatically increasing demand for data caching and computing services, storage and computation capabilities should be endowed to some of the intermediate nodes within the network. In this paper, we design…

Networking and Internet Architecture · Computer Science 2017-06-30 Yuchen Zhou , F. Richard Yu , Jian Chen , Yonghong Kuo

The sensitivity to blockages is a key challenge for the high-frequency (5G millimeter wave and 6G sub-terahertz) wireless networks. Since these networks mainly rely on line-of-sight (LOS) links, sudden link blockages highly threaten the…

Signal Processing · Electrical Eng. & Systems 2021-02-23 Gouranga Charan , Muhammad Alrabeiah , Ahmed Alkhateeb

The emergence of novel interactive multimedia applications with high rate and low latency requirements has led to a drastic increase in the video data traffic over wireless cellular networks. Endowing the small base stations of a macro-cell…

Networking and Internet Architecture · Computer Science 2018-04-04 Eirina Bourtsoulatze , Deniz Gündüz

Caching at the wireless edge can be used to keep up with the increasing demand for high-definition wireless video streaming. By prefetching popular content into memory at wireless access points or end-user devices, requests can be served…

Information Theory · Computer Science 2019-12-03 Parisa Hassanzadeh , Antonia M. Tulino , Jaime Llorca , Elza Erkip

As the capacity demand of mobile applications keeps increasing, the backhaul network is becoming a bottleneck to support high quality of experience (QoE) in next-generation wireless networks. Content caching at base stations (BSs) is a…

Information Theory · Computer Science 2015-09-03 Xi Peng , Juei-Chin Shen , Jun Zhang , Khaled B. Letaief

Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the…

Information Theory · Computer Science 2017-08-03 Xiao Yang , Zhiyong Chen , Kuikui Li , Yaping Sun , Hongming Zheng

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

We present and evaluate a procedure that utilizes mobility and throughput prediction to prefetch video streaming data in integrated cellular and WiFi networks. The effective integration of such heterogeneous wireless technologies will be…

Networking and Internet Architecture · Computer Science 2013-10-24 Vasilios A. Siris , Maria Anagnostopoulou , Dimitris Dimopoulos

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical…

Multimedia · Computer Science 2015-06-15 Laura Toni , Thomas Maugey , Pascal Frossard

Recently, the growing demand for rich multimedia content such as Video on Demand (VoD) has made the data transmission from content delivery networks (CDN) to end-users quite challenging. Edge networks have been proposed as an extension to…

Multimedia · Computer Science 2018-12-18 Emna Baccour , Aiman Erbad , Amr Mohamed , Kashif Bilal , Mohsen Guizani

Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before playback. Recently, it has been found that the identity and…

Multimedia · Computer Science 2022-04-12 Xing Wei , Chenyang Yang , Chengjian Sun

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Load balancing is vital for the efficient and long-term operation of cloud data centers. With virtualization, post (reactive) migration of virtual machines after allocation is the traditional way for load balancing and consolidation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-10-20 Wenhong Tian , Minxian Xu , Guangyao Zhou , Kui Wu , Chengzhong Xu , Rajkumar Buyya

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

Networking and Internet Architecture · Computer Science 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang