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The decision making involved behind the mode choice is critical for transportation planning. While statistical learning techniques like discrete choice models have been used traditionally, machine learning (ML) models have gained traction…
Linear programming (LP) is an extremely useful tool which has been successfully applied to solve various problems in a wide range of areas, including operations research, engineering, economics, or even more abstract mathematical areas such…
Competitive balance is the subject of much interest in the sports analytics literature and beyond. In this paper, we develop a statistical network model based on an extension of the stochastic block model to assess the balance between teams…
Ranking is used in sport leagues to determine a champion and/or to decide on promotion/relegation of teams. Arguably, the best known ranking method relies on scores obtained by cumulating the points associated with the wins and the draws of…
Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…
Mixed-integer linear programming (MILP) is widely employed for modeling combinatorial optimization problems. In practice, similar MILP instances with only coefficient variations are routinely solved, and machine learning (ML) algorithms are…
Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…
The speed-accuracy tradeoffs are prevalent in a wide range of physical systems. In this paper, we demonstrate speed-accuracy tradeoffs in the game of cricket, where 'batters' score runs on the balls bowled by the 'bowlers'. It is shown that…
A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…
Accurately predicting the outcome of sporting events has been a goal for many groups who seek to maximize profit. What makes this challenging is that the outcome of an event can be influenced by many factors that dynamically change across…
In recent years sports analytics has gotten more and more popular. We propose a model for Rugby data - in particular to model the 2014 Six Nations tournament. We propose a Bayesian hierarchical model to estimate the characteristics that…
We construct the maximally predictable portfolio (MPP) of stocks using machine learning. Solving for the optimal constrained weights in the multi-asset MPP gives portfolios with a high monthly coefficient of determination, given the sample…
As they have a vital effect on social decision-making, AI algorithms should be not only accurate but also fair. Among various algorithms for fairness AI, learning fair representation (LFR), whose goal is to find a fair representation with…
This paper tries to address the problem of stock market prediction leveraging artificial intelligence (AI) strategies. The stock market prediction can be modeled based on two principal analyses called technical and fundamental. In the…
In the run-up to any major sports tournament, winning probabilities of participants are publicized for engagement and betting purposes. These are generally based on simulating the tournament tens of thousands of times by sampling from…
Internet service providers (ISPs) need to connect with other ISPs to provide global connectivity services to their users. To ensure global connectivity, ISPs can either use transit service(s) or establish direct peering relationships…
The aim of this paper is the analysis and selection of stock trading systems that combine different models with data of different nature, such as financial and microeconomic information. Specifically, based on previous work by the authors…
The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a…
In this work we study the ranking algorithm used by F\'ed\'eration Internationale de Football Association (FIFA); we analyze the parameters it currently uses, show the formal probabilistic model from which it can be derived, and optimize…
Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…