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Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…

Image and Video Processing · Electrical Eng. & Systems 2023-07-26 Guanghao Yin , Zefan Qu , Xinyang Jiang , Shan Jiang , Zhenhua Han , Ningxin Zheng , Xiaohong Liu , Huan Yang , Yuqing Yang , Dongsheng Li , Lili Qiu

Social virtual reality learning environments (VRLEs) provide immersive experience to users with increased accessibility to remote learning. Lack of maintaining high-performance and secured data delivery in critical VRLE application domains…

Human-Computer Interaction · Computer Science 2021-08-30 Samaikya Valluripally , Vaibhav Akashe , Michael Fisher , David Falana , Khaza Anuarul Hoque , Prasad Calyam

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Modern video data management systems store videos as a single encoded file, which significantly limits possible storage level optimizations. We design, implement, and evaluate TASM, a new tile-based storage manager for video data. TASM uses…

Databases · Computer Science 2021-03-02 Maureen Daum , Brandon Haynes , Dong He , Amrita Mazumdar , Magdalena Balazinska

We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…

Multimedia · Computer Science 2015-06-26 Ana De Abreu , Laura Toni , Nikolaos Thomos , Thomas Maugey , Fernando Pereira , Pascal Frossard

Streaming video recognition reasons about objects and their actions in every frame of a video. A good streaming recognition model captures both long-term dynamics and short-term changes of video. Unfortunately, in most existing methods, the…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Yue Zhao , Philipp Krähenbühl

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…

Image and Video Processing · Electrical Eng. & Systems 2024-12-10 Mehdi Setayesh , Vincent W. S. Wong

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…

Networking and Internet Architecture · Computer Science 2018-10-01 Anis Elgabli , Muhamad Felemban , Vaneet Aggarwal

The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the…

Image and Video Processing · Electrical Eng. & Systems 2020-09-10 Tamay Aykut , Basak Gülezyüz , Bernd Girod , Eckehard Steinbach

Digital watermarking technology has a wide range of applications in video distribution and copyright protection due to its excellent invisibility and convenient traceability. This paper proposes a robust blind watermarking algorithm using…

Multimedia · Computer Science 2022-09-28 Qinwei Chang , Leichao Huang , Shaoteng Liu , Hualuo Liu , Tianshu Yang , Yexin Wang

Video streaming analytics is a crucial workload for vision-language model serving, but the high cost of multimodal inference limits scalability. Prior systems reduce inference cost by exploiting temporal and spatial redundancy in video…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-10 Yulin Zou , Yan Chen , Wenyan Chen , JooYoung Park , Shivaraman Nitin , Luo Tao , Francisco Romero , Dmitrii Ustiugov

Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…

Networking and Internet Architecture · Computer Science 2023-08-09 Wenhan Yu , Jun Zhao

With the advancements in automated driving, there is concern that motion sickness will increase as non-driving-related tasks increase. Therefore, techniques to reduce motion sickness have drawn much attention. Research studies have…

Human-Computer Interaction · Computer Science 2024-06-25 Yujiro Tamura , Takahiro Wada , Hailong Liu

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

Multimedia · Computer Science 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu
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