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The goal of a learning algorithm is to receive a training data set as input and provide a hypothesis that can generalize to all possible data points from a domain set. The hypothesis is chosen from hypothesis classes with potentially…

Machine Learning · Statistics 2023-03-29 Soosan Beheshti , Mahdi Shamsi

Aggregating agent preferences into a collective decision is an important step in many problems (e.g., hiring, elections, peer review) and across areas of computer science (e.g., reinforcement learning, recommender systems). As Social Choice…

Multiagent Systems · Computer Science 2025-09-12 Leonardo Matone , Ben Abramowitz , Ben Armstrong , Avinash Balakrishnan , Nicholas Mattei

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We investigate the problem of winner determination from computational social choice theory in the data stream model. Specifically, we consider the task of summarizing an arbitrarily ordered stream of $n$ votes on $m$ candidates into a small…

Computational Complexity · Computer Science 2015-09-08 Arnab Bhattacharyya , Palash Dey

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

Consider elections where the set of candidates is partitioned into parties, and each party must nominate exactly one candidate. The Possible President problem asks whether some candidate of a given party can become the winner of the…

Computer Science and Game Theory · Computer Science 2025-02-06 Ildikó Schlotter , Katarína Cechlárová

In this paper, we propose a family of approval voting-schemes for electing committees based on the preferences of voters. In our schemes, we calculate the vector of distances of the possible committees from each of the ballots and, for a…

Computer Science and Game Theory · Computer Science 2018-01-24 Shankar N. Sivarajan

We investigate the parameterized complexity of strategic behaviors in generalized scoring rules. In particular, we prove that the manipulation, control (all the 22 standard types), and bribery problems are fixed-parameter tractable for most…

Computer Science and Game Theory · Computer Science 2014-05-27 Yongjie Yang

In the supervised learning setting termed Multiple-Instance Learning (MIL), the examples are bags of instances, and the bag label is a function of the labels of its instances. Typically, this function is the Boolean OR. The learner observes…

Machine Learning · Computer Science 2015-03-19 Sivan Sabato , Naftali Tishby

In machine learning, active class selection (ACS) algorithms aim to actively select a class and ask the oracle to provide an instance for that class to optimize a classifier's performance while minimizing the number of requests. In this…

We discuss voting scenarios in which the set of voters (agents) and the set of alternatives are the same; that is, voters select a single representative from among themselves. Such a scenario happens, for instance, when a committee selects…

Computer Science and Game Theory · Computer Science 2019-07-23 Yakov Babichenko , Oren Dean , Moshe Tennenholtz

We study the complexity of constructive bribery in the context of structured multiwinner approval elections. Given such an election, we ask whether a certain candidate can join the winning committee by adding, deleting, or swapping…

Computer Science and Game Theory · Computer Science 2024-01-23 Bartosz Kusek , Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Dušan Knop

We introduce advocacy learning, a novel supervised training scheme for attention-based classification problems. Advocacy learning relies on a framework consisting of two connected networks: 1) $N$ Advocates (one for each class), each of…

Machine Learning · Computer Science 2019-08-08 Ian Fox , Jenna Wiens

We examine the following voting situation. A committee of $k$ people is to be formed from a pool of n candidates. The voters selecting the committee will submit a list of $j$ candidates that they would prefer to be on the committee. We…

Combinatorics · Mathematics 2014-02-05 Matt Davis , Michael E. Orrison , Francis Edward Su

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

When making simultaneous decisions, our preference for the outcomes on one subset can depend on the outcomes on a disjoint subset. In referendum elections, this gives rise to the separability problem, where a voter must predict the outcome…

Combinatorics · Mathematics 2020-06-08 Andrew Beveridge , Ian Calaway

Approximate Bayesian Computation (ABC) methods are increasingly used for inference in situations in which the likelihood function is either computationally costly or intractable to evaluate. Extensions of the basic ABC rejection algorithm…

Computation · Statistics 2020-05-01 Umberto Simola , Jessica Cisewski-Kehe , Michael U. Gutmann , Jukka Corander

To choose a suitable multiwinner voting rule is a hard and ambiguous task. Depending on the context, it varies widely what constitutes the choice of an ``optimal'' subset of alternatives. In this paper, we provide a quantitative analysis of…

Multiagent Systems · Computer Science 2020-09-01 Martin Lackner , Piotr Skowron

We consider the problem of electing a committee of $k$ candidates, subject to some constraints as to what this committee is supposed to look like. In our framework, the candidates are given labels as an abstraction of a politician's…

Computer Science and Game Theory · Computer Science 2020-05-19 Egor Ianovski

In boosting, we aim to leverage multiple weak learners to produce a strong learner. At the center of this paradigm lies the concept of building the strong learner as a voting classifier, which outputs a weighted majority vote of the weak…

Machine Learning · Computer Science 2024-12-23 Arthur da Cunha , Kasper Green Larsen , Martin Ritzert