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Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, while understanding the dynamics of gradient algorithms for solving such formulations has remained a…

Machine Learning · Computer Science 2020-03-05 Guojun Zhang , Yaoliang Yu

In this paper, we formulate a two-player zero-sum game under dynamic constraints defined by hybrid dynamical equations. The game consists of a min-max problem involving a cost functional that depends on the actions and resulting solutions…

Optimization and Control · Mathematics 2025-05-20 Santiago J. Leudo , Ricardo G. Sanfelice

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…

Computational Complexity · Computer Science 2015-06-02 Richard Lipton , Neal E. Young

We demonstrate that parallel repetition of the multiplayer anchored optimal value, $\omega \big( G_{\bot} \big)^{\otimes n}$, decays exponentially. Central to our approach are several probabilistic computations, pertaining to: (1) the…

Quantum Physics · Physics 2025-08-14 Pete Rigas

Finding equilibria via gradient play in competitive multi-agent games has been attracting a growing amount of attention in recent years, with emphasis on designing efficient strategies where the agents operate in a decentralized and…

Computer Science and Game Theory · Computer Science 2022-11-17 Ruicheng Ao , Shicong Cen , Yuejie Chi

In the framework of continuous time symmetric stochastic differential games in open loop strategies, we introduce a generalization of mean field game solution, called coarse correlated solution. This can be seen as the analogue of a coarse…

Probability · Mathematics 2024-12-20 Luciano Campi , Federico Cannerozzi , Markus Fischer

We investigate zero-sum turn-based two-player stochastic games in which the objective of one player is to maximize the amount of rewards obtained during a play, while the other aims at minimizing it. We focus on games in which the minimizer…

Logic in Computer Science · Computer Science 2022-05-20 Pablo F. Castro , Pedro R. D'Argenio , Luciano Putruele , Ramiro Demasi

We present a deterministic algorithm, solving discounted games with $n$ nodes in $n^{O(1)}\cdot (2 + \sqrt{2})^n$-time. For bipartite discounted games our algorithm runs in $n^{O(1)}\cdot 2^n$-time. Prior to our work no deterministic…

Data Structures and Algorithms · Computer Science 2020-10-27 Alexander Kozachinskiy

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes…

Machine Learning · Computer Science 2020-03-10 Waïss Azizian , Damien Scieur , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…

Computer Science and Game Theory · Computer Science 2025-12-03 Ruichen Luo , Sebastian U. Stich , Krishnendu Chatterjee

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We study zero-sum repeated games where the minimizing player has to pay a certain cost each time he changes his action. Our contribution is twofold. First, we show that the value of the game exists in stationary strategies, depending solely…

Optimization and Control · Mathematics 2021-10-29 Yevgeny Tsodikovich , Xavier Venel , Anna Zseleva

Best-response (BR) schemes represent an important avenue for learning equilibria in noncooperative games. However, extant rate guarantees for BR schemes generally necessitate stringent smoothness requirements on player objectives and the…

Optimization and Control · Mathematics 2026-03-03 Zhuoyu Xiao , Uday V. Shanbhag

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

Computer Science and Game Theory · Computer Science 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

We consider zero-sum repeated games in which the players are restricted to strategies that require only a limited amount of randomness. Let $v_n$ be the max-min value of the $n$ stage game; previous works have characterized…

Computer Science and Game Theory · Computer Science 2019-02-12 Mehrdad Valizadeh , Amin Gohari

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

Computer Science and Game Theory · Computer Science 2026-02-19 Wojciech Misiak , Marcin Dziubiński

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

Computer Science and Game Theory · Computer Science 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

We consider a sequential inspection game where an inspector uses a limited number of inspections over a larger number of time periods to detect a violation (an illegal act) of an inspectee. Compared with earlier models, we allow varying…

Computer Science and Game Theory · Computer Science 2016-08-24 Bernhard von Stengel