Related papers: Pursuit-evasion games on latin square graphs
A partial Latin square of order $n$ can be represented by a $3$-dimensional chess-board of size $n\times n\times n$ with at most $n^2$ non-attacking rooks. In Latin squares, a subsystem and its most distant mate together have as many rooks…
Graph theoretical problems based on shortest paths are at the core of research due to their theoretical importance and applicability. This paper deals with the geodetic number which is a global measure for simple connected graphs and it…
A hole in a graph is an induced cycle of length at least 4. We give a simple winning strategy for t-3 cops to capture a robber in the game of cops and robbers played in a graph that does not contain a hole of length at least t. This…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
The logarithm of the maximum number of transversals over all latin squares of order $n$ is greater than $\frac{n}{6}(\ln n+ O(1))$.
Various models to quantify the reliability of a network have been studied where certain components of the graph may fail at random and the probability that the remaining graph is connected is the proxy for reliability. In this work we…
Motivated by a biological scenario illustrated in the YouTube video \url{ https://www.youtube.com/watch?v=Z_mXDvZQ6dU} where a neutrophil chases a bacteria cell moving in random directions, we present a variant of the cop and robber game on…
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
Cops and Robber is a family of two-player games played on graphs in which one player controls a number of cops and the other player controls a robber. In alternating turns, each player moves (all) their figures. The cops try to capture the…
A generalized Petersen graph $GP(n,k)$ is a regular cubic graph on $2n$ vertices (the parameter $k$ is used to define some of the edges). It was previously shown (Ball et al., 2015) that the cop number of $GP(n,k)$ is at most $4$, for all…
Given an undirected graph, $G$, and vertices, $s$ and $t$ in $G$, the tracking paths problem is that of finding the smallest subset of vertices in $G$ whose intersection with any $s$-$t$ path results in a unique sequence. This problem is…
The inner distance of a Latin square was defined by myself and six others during an REU in the Summer of 2020 at Moravian College. Since then, I have been curious about its possible connections to other combinatorial mathematics. The inner…
The partial Latin square extension problem is to fill as many as possible empty cells of a partially filled Latin square. This problem is a useful model for a wide range of applications in diverse domains. This paper presents the first…
We recall the Alon-Tarsi conjecture on the number of even latin squares. We introduce a map which switches the parity of a latin square under certain requirements. An example is included.
In the classical cop and robber game, two players, the cop C and the robber R, move alternatively along edges of a finite graph G. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is…
In this paper, we study different variants of the Cops-and-Robber game with respect to cop- and robber\-/monotonicity. We study a visible and invisible robber and variants where the robber is lazy, thus can only move when the cops announce…
This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph $G$, the number of cops required to capture a…
We establish tight lower and upper bounds on the number of edges in traceable graphs in several classes of dense graphs. A graph is traceable if it has a Hamiltonian path. We show that the bound is: - quadratic for the class of graphs of…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…