Related papers: Pursuit-evasion games on latin square graphs
We consider the localization number and metric dimension of certain graphs of diameter $2$, focusing on families of Kneser graphs and graphs without 4-cycles. For the Kneser graphs with diameter $2$, we find upper and lower bounds for the…
Latin squares have been historically used in order to create statistical designs in which, starting from a small number of experiments, it can be obtained a large experimental space. In this sense, the optimization of the selection of Latin…
The problem of obtaining network coding maps for the physical layer network coded two-way relay channel is considered, using the denoise-and-forward forward protocol. It is known that network coding maps used at the relay node which ensure…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
Mohar recently adapted the classical game of Cops and Robber from graphs to metric spaces, thereby unifying previously studied pursuit-evasion games. He conjectured that finitely many cops can win on any compact geodesic metric space, and…
Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained…
We consider a class of pursuit-evasion problems where an evader enters a directed acyclic graph and attempts to reach one of the terminal nodes. A pursuer enters the graph at a later time and attempts to capture the evader before it reaches…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
In a Latin square, every row can be interpreted as a permutation, and therefore has a parity (even or odd). We prove that in a uniformly random $n\times n$ Latin square, the $n$ row parities are very well approximated by a sequence of $n$…
We introduce the game of Cops and Eternal Robbers played on graphs, where there are infinitely many robbers that appear sequentially over distinct plays of the game. A positive integer $t$ is fixed, and the cops are required to capture the…
This paper addresses the behavior of the Lov\'asz number for dense random circulant graphs. The Lov\'asz number is a well-known semidefinite programming upper bound on the independence number. Circulant graphs, an example of a Cayley graph,…
We consider the localization game played on graphs in which a cop tries to determine the exact location of an invisible robber by exploiting distance probes. The corresponding graph parameter $\zeta(G)$ for a given graph $G$ is called the…
This paper is a contribution to the classical cops and robber problem on a graph, directed to two-dimensional grids and toroidal grids. These studies are generally aimed at determining the minimum number of cops needed to capture the robber…
Cops and Robbers is a pursuit-evasion game played on graphs, of which many variants have been developed and studied. We introduce a variant of this game, "Sneaky-Active Cops and Robbers", where all cops and robber must move on their turn,…
A classical recursive construction for mutually orthogonal latin squares (MOLS) is shown to hold more generally for a class of permutation codes of length $n$ and minimum distance $n-1$. When such codes of length $p+1$ are included as…
A Latin square of order $n$ is an $n\times n$ matrix in which each row and column contains each of $n$ symbols exactly once. For $\epsilon>0$, we show that with high probability a uniformly random Latin square of order $n$ has no proper…
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum number of cops needed to catch the robber can change when…
A locally irregular graph is a graph whose adjacent vertices have distinct degrees, a regular graph is a graph where each vertex has the same degree and a locally regular graph is a graph where for every two adjacent vertices u, v, their…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
In 2019, Sivaraman conjectured that every $P_k$-free graph has cop number at most $k-3$. In the same year, Liu proved this conjecture for $(P_k,\text{claw})$-free graphs. Recently Chudnovsky, Norin, Seymour, and Turcotte proved this…