Related papers: Pursuit-evasion games on latin square graphs
In this paper we study the concurrent cops and robber (CCCR) game. CCCR follows the same rules as the classical, turn-based game, except for the fact that the players move simultaneously. The cops' goal is to capture the robber and the…
Let $L$ be an order-$n$ Latin square. For $X, Y, Z \subseteq \{1, ... ,n\}$, let $L(X, Y. Z)$ be the number of triples $i\in X, j\in Y, k\in Z$ such that $L(i,j) = k$. We conjecture that asymptotically almost every Latin square satisfies…
Metric dimension is a graph parameter motivated by problems in robot navigation, drug design, and image processing. In this paper, we answer several open extremal problems on metric dimension and pattern avoidance in graphs from (Geneson,…
The parity type of a Latin square is defined in terms of the numbers of even and odd rows and columns. It is related to an Alon-Tarsi-like conjecture that applies to Latin squares of odd order. Parity types are used to derive upper bounds…
In the cops and robber games played on a simple graph $G$, Aigner and Fromme's lemma states that one cop can guard a shortest path in the sense that the robber cannot enter this path without getting caught after finitely many steps. In this…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
We study the escape probability problem in random walks over graphs. Given vertices, $s,t,$ and $p$, the problem asks for the probability that a random walk starting at $s$ will hit $t$ before hitting $p$. Such probabilities can be…
An intercalate in a Latin square is a $2\times2$ Latin subsquare. Let $N$ be the number of intercalates in a uniformly random $n\times n$ Latin square. We prove that asymptotically almost surely…
Two Latin squares of order $n$ are $r$-orthogonal if, when superimposed, there are exactly $r$ distinct ordered pairs. The spectrum of all values of $r$ for Latin squares of order $n$ is known. A Latin square $A$ of order $n$ is…
We consider a problem of localizing a path-signal that evolves over time on a graph. A path-signal can be viewed as the trajectory of a moving agent on a graph in several consecutive time points. Combining dynamic programming and graph…
In classical works on a planar differential pursuit-evasion game with a faster pursuer, the intercept point resulting from the equilibrium strategies lies on the Apollonius circle. This property was exploited for the construction of the…
In this note, we study large deviations of the number $\mathbf{N}$ of intercalates ($2\times2$ combinatorial subsquares which are themselves Latin squares) in a random $n\times n$ Latin square. In particular, for constant $\delta>0$ we…
The traditional game of cops and robbers is played on undirected graph. Recently, the same game played on directed graph is getting attention by more and more people. We knew that if we forbid some subgraph we can bound the cop number of…
We consider a variation of Cops and Robber, introduced in [D. Cox and A. Sanaei, The damage number of a graph, [Aust. J. of Comb. 75(1) (2019) 1-16] where vertices visited by a robber are considered damaged and a single cop aims to minimize…
We define a cover of a Latin square to be a set of entries that includes at least one representative of each row, column and symbol. A cover is minimal if it does not contain any smaller cover. A partial transversal is a set of entries that…
A Latin square of order $n$ is an $n \times n$ array filled with $n$ symbols such that each symbol appears only once in every row or column and a transversal is a collection of cells which do not share the same row, column or symbol. The…
We study small-loss bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first…
This paper presents a neural-enhanced probabilistic model and corresponding factor graph-based sum-product algorithm for robust localization and tracking in multipath-prone environments. The introduced hybrid probabilistic model consists of…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…