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A primary challenge in developing synthetic spatial hearing systems, particularly underwater, is accurately modeling sound scattering. Biological organisms achieve 3D spatial hearing by exploiting sound scattering off their bodies to…

Sound · Computer Science 2026-03-03 Siminfar Samakoush Galougah , Pranav Pulijala , Ramani Duraiswami

Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo…

Sound · Computer Science 2025-02-26 Peiwen Sun , Sitong Cheng , Xiangtai Li , Zhen Ye , Huadai Liu , Honggang Zhang , Wei Xue , Yike Guo

When operating a machine, the operator needs to know some spatial relations, like the relative location of the target or the nearest obstacle. Often, sensors are used to derive this spatial information, and visual displays are deployed as…

Human-Computer Interaction · Computer Science 2021-03-01 Tim Ziemer , Nuttawut Nuchprayoon , Holger Schultheis

Text-to-audio (TTA) systems have recently demonstrated strong performance in synthesizing monaural audio from text. However, the task of generating binaural spatial audio from text, which provides a more immersive auditory experience by…

Audio and Speech Processing · Electrical Eng. & Systems 2025-02-18 Linfeng Feng , Lei Zhao , Boyu Zhu , Xiao-Lei Zhang , Xuelong Li

This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…

Sound · Computer Science 2017-03-21 Saurabh Kataria , Clément Gaultier , Antoine Deleforge

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho

Autonomous soundscape augmentation systems typically use trained models to pick optimal maskers to effect a desired perceptual change. While acoustic information is paramount to such systems, contextual information, including participant…

Sound · Computer Science 2024-07-03 Kenneth Ooi , Karn N. Watcharasupat , Bhan Lam , Zhen-Ting Ong , Woon-Seng Gan

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Xiulong Liu , Anurag Kumar , Paul Calamia , Sebastia V. Amengual , Calvin Murdock , Ishwarya Ananthabhotla , Philip Robinson , Eli Shlizerman , Vamsi Krishna Ithapu , Ruohan Gao

Identification and localization of sounds are both integral parts of computational auditory scene analysis. Although each can be solved separately, the goal of forming coherent auditory objects and achieving a comprehensive spatial scene…

Sound · Computer Science 2019-12-24 Ivo Trowitzsch , Christopher Schymura , Dorothea Kolossa , Klaus Obermayer

Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to seamlessly mix virtual sound sources into the real-world…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-24 Thomas Deppisch , Nils Meyer-Kahlen , Sebastià V. Amengual Garí

While 3D human body modeling has received much attention in computer vision, modeling the acoustic equivalent, i.e. modeling 3D spatial audio produced by body motion and speech, has fallen short in the community. To close this gap, we…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Xudong Xu , Dejan Markovic , Jacob Sandakly , Todd Keebler , Steven Krenn , Alexander Richard

Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from…

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying…

Human-Computer Interaction · Computer Science 2024-08-13 Xia Su , Jon E. Froehlich , Eunyee Koh , Chang Xiao

Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with…

Integrating spatial context into large language models (LLMs) has the potential to revolutionize human-computer interaction, particularly in wearable devices. In this work, we present a novel system architecture that incorporates spatial…

Sound · Computer Science 2025-04-28 Ayushi Mishra , Yang Bai , Priyadarshan Narayanasamy , Nakul Garg , Nirupam Roy

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…

Machine Learning · Computer Science 2024-04-03 Yi Di Yuan , Swee Liang Wong , Jonathan Pan

The relationships between the listener, physical world and virtual environment (VE) should not only inspire the design of natural multimodal interfaces but should be discovered to make sense of the mediating action of VR technologies. This…

Human-Computer Interaction · Computer Science 2022-04-22 Michele Geronazzo , Stefania Serafin
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